SKULL-5

"The Claw of Behemoth"
 * For the original version, see M14 EBR.

The Skull-5 is part of the Skull series built by the Rex Research Institute in Counter-Strike Online  based on the M14 EBR.

Overview
Skull-5 is an anti-zombie sniper rifle that fires 24 rounds of 5.56mm Anti-zombie. It has a usable scope, does very high damage to zombies, has short reload time and has high rate of fire for a sniper rifle. However, to balance gameplay, it is quite heavy and very expensive in-game. Overall, this weapon is recommended to combat zombies in close to long range due to it's high rate of fire, high damage and high accuracy.

Advantages

 * Very high damage to zombies/human/bosses
 * Very high accuracy even when not zoomed
 * Very high reserve ammunition in any mode
 * Very fast reload time
 * High rate of fire
 * Have both good knockback and stun stats
 * Usable scope
 * Minimal speed reduction when zoomed
 * Penetrates up to 4 objects/human/zombies in a row

Disadvantages

 * Expensive price and ammunition
 * Quite heavy
 * Short zoom rate when scoped 1x
 * Purchasable only by cash points for a limited time
 * Zooming will decrease Skull-5's rate of fire

Taiwan/Hongkong

 * August 29, 2013

There was a resale packed with 500.000 ingame points for a limited time of 6 days

Japan

 * July 27, 2011

Permanent sale for this weapon is available from 27 April 2011 until 18 May 2011. For 3/10/30 days sale, it is available starting 27 July 2011.

Singapore/Malaysia

 * September 12, 2012: This weapon was released alongisde Culvert. Permanent sale only avaible from September 12, 2012 to September 26, 2012. Can be bought with or without 30 code decoder.


 * October 8 ~ 23, 2013: Resell with HK23E and Double-Barreled Shotgun.

Tips

 * Very effective at dealing with zombies/bosses and other big targets
 * Very accurate, aim for the head to kill and use the scope to control the recoil.
 * Camp in closed areas such as in ducts for maximum performance.
 * 24 rounds of SKULL-5 can perform 1920 ~ 3840 damage to zombies on chest to legs, while 24 rounds of SKULL-5 on head can perform 6024 ~ 7104 damage to zombies.
 * Anti-zombie bullets can penetrate up to four zombies in a row.
 * In zombie mods, shoot Light zombies/ Regular zombies when they are in midair to knock them far away.
 * In zombie mods, combine with Deadly Shot for massive damage.
 * Up to now, Skull-5 is the only weapon in-game that can shoot with perfect accuracy even when jumping, if you have proper skills, use this tactics for suprise attack/retreating in normal matches.

Normal Matches

 * Avoid direct contact at any range in normal matches if you have proper skills, in normal mode, 2 shot to the body or 1 to the head will take you down instantly.
 * 1-shot kill sniper rifles like AWP is recommended when facing Skull-5 users
 * Due to no crosshair, you can attack them at close range if you know how to dodge.

Zombie mods :

 * You can't run when being shooted at, Skull-5 will stun you if the shooter hit you repeatedly and other humans will have a chance to melee you.
 * Skull-5 bullets will knock Light Types far away and Heavy Types a short distance if the bullet hit you mid-air. so jump when being shooted at to escape easily.
 * Cooperate with other zombies to take down Skull-5 users to have a higher chance to infect him/her. don't go alone unless you have proper skills.
 * Use zombies with small hitboxes like Light Type to avoid Skull-5 bullets. This choice needs a proper skill to dodge.
 * Run away when Skull-5 users turn on Deadly Shot, or you'll be killed instanly if your hp is below 4000.
 * When the morale boost is more or equal than 180%, you can kill a normal zombie without opening Deadly Shot.
 * Skull-5 can do 3840~7680 damge to zombies with just one clip.

Positive

 * Higher damage to human (+40)
 * Higher damage to zombies (+120)
 * Higher reserve ammunition (+150)
 * Shorter reload time (+1.0 seconds)
 * More accurate (+20%)
 * Higher clip size (+4)

Negative

 * More expensive (+$2600)
 * Higher recoil (+12%)
 * Lower fire rate (-9%)
 * Heavier (+4%)

Positive

 * Higher damage (+19)
 * Higher damage to zombies (+99)
 * Higher reserve ammunition (+150)
 * Shorter reload time (-1.8 seconds)
 * Can be purchased by both teams

Negative

 * More expensive (+$1800)
 * Less accurate (-2%)
 * Higher recoil (+12%)
 * Lower fire rate (-3%)
 * Heavier (+2%)
 * Lower clip size (-6)

Positive

 * Higher damage (+10)
 * Higher damage to zombies (+90)
 * Higher reserve ammunition (+150)
 * Shorter reload time (-1.5 seconds)
 * Can be purchased by both teams
 * Higher clip size (+4)

Negative

 * More expensive (+$1000)
 * Less accurate (-9%)
 * Higher recoil (+8%)
 * Lower fire rate (-3%)
 * Heavier (+2%)

Gallery
Firing sound Reload sound Draw sound

Trivia

 * This is the only weapon which can shoot accurately even when JUMPING. Use this as an advantage.
 * The M14 EBR in real life can be chambered with 7.62 NATO rounds and fed with 20 rounds only instead of 5.56 AZ and 24 rounds.
 * It shares the same ammunition with All Skull machine guns and has 240 rounds as reserve ammunition in all modes except Zombie Mode, which allows only 200 rounds of reserve ammunition and Scenario mode which allows 600 rounds of reserve ammunition.
 * This is a fictional weapon but the original M14 EBR can be combined with a scope.
 * The reload animation of this weapon is incorrect. The user should press the magazine slot first before removing the magazine.
 * The scope and the weapon is tied and not well-attached.
 * There is a skull on the scope.
 * This weapon has not been released yet in Indonesia and is skipped directly to Balrog-VII and Balrog-V.
 * The reloading animation is not correct, because the user turns the clip from the other side