New Zombie Shelter

ZShelterCMusic


 * For original mode, see Zombie Shelter.

New Zombie Shelter is a replacement for the old Zombie Shelter game mode in Counter-Strike Online.

Overview
New Zombie Shelter is a complete expansion from the Old Zombie Shelter, with more features and new game mechanics.

While the Old Zombie Shelter is simply PvPvE, the new mode has two variations: Team Match and Co-Op. The new mode is also teamwork-oriented than the original, with teams taking care of one friendly shelter instead of a shelter for each individual.

Also, the Hammer is no longer available in this mode. The Shelter Axe's performance has been tweaked so that only one slash is enough to reap one quantity of a respective resource.

Zombie Shelter: Coop

 * Main article: Zombie Shelter: Coop.


 * Goal: Annihilate the final target boss zombie.
 * Tip: You will lose the game if your team's main shelter is destroyed or you fail to beat the main boss within 30 days.

Zombie Shelter: Team Match

 * Main article: Zombie Shelter: Team Match.


 * Goal: Destroy the enemy's main shelter.
 * Tip: You will lose the game if your team's main shelter is destroyed.

Tips

 * You need to collect the resources first. Collect enough wood and steel.
 * Collect electricity to help with shelter defense and defend from the zombie's attack.
 * The Black market will open from the one of 3 places at the basement entrance every day.
 * If you fire the gun recklessly, the noise gauge will activate and zombies will approach here, so be careful.
 * Try to set up the jobs and coordinates with your teammates, teamwork are required in this mode.

Buildings

 * Building Menu can be opened by pressing key.

Skills

 * Skill Tree Menu can be opened by pressing key. There are 3 types of Skill set which can be chosen to upgrade: Combat, Survival and Engineer. However, it is recommended that each player should upgrade 1 Skill set only, due to their best performances.

Combat= Survival= Engineer=

Re:Boot


After the Re:boot, Zombie Shelter is expanded.

New Defense

 * Mortar: The mortar will launch deadly explosive attacks toward the enemies.
 * Liquid Nitrogen Cylinder: The cylinder will explode and freeze nearby enemies.

New Tools

 * Machete

A knife used to make a jungle road in the jungle. You can use it for logging woods. It is thick and boasts a durable, strong power. In this mode, this weapon deals more damage to zombies and can make player obtain two resources in only one hit.


 * Crowbar

A tool used to pull nails. Surprisingly, its hardness makes it a powerful weapon. In this mode, this weapon can make the player obtain four resources in only one hit.

Hammer is used for construction modifications to maintain combat weapon specific. It has higher rate of slash, can fix damaged structures faster and can decrease build time, better than the original Shelter Axe.
 * Claw Hammer



Gallery
Ambience

Siren (when constructions are receiving damage)

Warning, hunger gauge is almost empty

Placing building

Building finished

Failed to place building

Building have been destroyed



Trivia

 * Like its predecessor, in this mode, if a player dies during night, he/she will spectate the others with a Night vision goggle automatically.
 * After New Zombie Shelter was released in Indonesia region, there is a bug where players were still given the special mission for old Zombie Shelter instead of the new ones. Also, the old version of "City of Damned" can still be played.
 * So far, the current maps for this mode have plenty of structures which cause bosses to get up there by jumping, making it difficult to defeat them.
 * There is a bug where a player can get stuck in a building, if he/she was constructing it inside a solid part of the structure. This often happens when upgrading the shelter. Unfortunately, this hasn't been fixed yet and the only way to get out is by getting killed.
 * This bug may be fixed by pressing the jump or duck key. In the worst case, the player can try to record a demo then stop recording it to refresh the model entity.
 * Latency may be affected by the amount of entities presented in the map, this usually happens during night time because of the constant zombies spawning at a pace which increases each day, alongside the amount of buildings, specially defense buildings such as the Mortars or Gatling Turrets.
 * Unbeknownst to players, gameplay has been yet again tweaked, some skills have been subjected to changes either to balance or give more advantage to players e.g. Cloak ability now lasts for an infinite period of time or long enough to engange it again.
 * Whenever a player uses Cloak skill, some might experience latency issues accompanied of Light Zombie's death scream looping while the buff is active.
 * There was a glitch related with the Cloak skill by which the user would be able to use it for an indefinite amount of time until it got patched with the Zombie Mode Rework update.
 * There's a trick involving the Cloak skill whereby a player can defeat a boss quickly without use of weapons, it can be done in two ways:
 * Plant a C4 close enough so it can damage even a little bit them. 15 seconds before it detonates, reset your skills to that of a tier-4-Survival class and trigger the Cloak skill; the explosion will be enough to deal with them.
 * Engage the Cloak skill and quickly reset your skills sets to that of a tier-4-Combat class, prior to getting into the boss area lock-on to them, procceed to go once the projectiles are about to drop, it should take around 3 ~ 4 hits of the missiles while the Cloak skill is still activate to take them down.
 * You must have earned the maximum amount of cash, which is $32000 in order to reset your skill set and at least survive by the eighth day.