Talk:Dual Beretta Gunslinger/@comment-32073938-20180428034523

This thing has copied so much from other previous weapons. Some examples just by looking at the gameplay of the weapon includes:

Looking extremely similar to the M4A1 Dark Knight in terms of design.

Used really similar animation to the Skull-2, Vulcanus-1 and the Dual Infinities final

Overall same concept as the Dual Phantom Slayers

Statistics were kept the same as the Python Despacitos (Desperados)

Looks like the 'Crow-1' in fact I bet they literally just remodelled the Crow-1 to get this hideous abomination.

Lastly it's an extremely stupid concept for a weapon, this shouldn't even be a pistol to be honest. When I design a pistol I normally tend to think about things that doesn't DIRECTLY imitate previous weapons.

Nexon feel free to pay attention on how to ACTUALLY make a buff pistol.

1. Create a likeble design

2. Don't always make pistols dual wielded

3. Create hew animations

4. Consider TDM to be a game-mode where this thing is actually effective because the Deagle Crimson Hunter is more practical than this **** in tdm and original modes.

5. Create a new caliber and make it make sense, tell me...this is a "gunkata system"  is supposed to be a Japanese-type "martial-art" the 'fast-draw' caliber is more commonly associated with cow-boys and their fanning of hammers and such.

6. Make something that makes sense

My example of a buff pistols is something like "USP It Comes At Night" and the "Glock Lightning Beyond Zeus"

Transcendence USP features:

High Damage and auto-tracking bullets. (non-instant)

Extreme knockback and stun

B mode, shoots 'void's tear' which is essentially a black-hole that pulls all enemies in one direction, allowing them to be trapped within the centre of the gravitional pull of the black-hole errupting/exploding thereafter dealing a spash damage of 7k

Reload time 2 seconds

Transcendence Glock:

High damage, extreme stun. Medium knockback.

Shoots red projections at enemies (instant hit) (no auto-track)

The more red projections you land on enemies the higher the damage is. Keep shooting enemies and it triggers an explosion. Go four seconds without shooting an enemy and it triggers a remote detonation, you can also manually trigger the explosion.

B Mode,  once charged (like Crimson Hunter) you can activate "Chain-Lightning" which is a heavy blast that deals the same damage as a +3 damaged Runebreaker, where you hit the first target is where the beam will hit other targets surrounding the target in a 10 by 10 radius basically if you shoot a light zombie in the head, the beam also focuses on ANY other zombies in that area and will also deal the damage to the head.