Zombie 4: Darkness

ZB4Music

Zombie 4: Darkness is a new standalone mode for Zombie Mode and a part of the Counter-Strike Online system reconfiguration Re:boot released in 2014.



Overview
This is a mode where players are divided into minority of zombies and majority of humans. The goal of this mode for the zombie team is to find human players and infect them into zombies within the time limit while the human team either escapes from the zombies or annihilates them. Additionally, zombies will become stronger when the darkness comes to visit them.


 * Goal
 * Humans: Kill all zombies or survive the round.
 * Zombies: Infect all humans.

Gameplay

 * Zombies will have more unique skills such as increased jump height and wall climbing.
 * There will be a time duration for day and night as well; humans being stronger during the day and the zombies being more powerful at night. This makes the game greatly balanced.
 * The zombie models have also been altered as well as new zombies being introduced.
 * There are no Hero and Heroine in this mode.
 * There is no evolution system in this mode.

What's new?

 * New HUD icons.
 * New Weapon: M2 Browning.
 * New Win Animations:

Regular Zombie=
 * New Zombies:
 * Main Article: Regular Zombie.

Regular Zombies have the ability to rush and perform a wall climb. Its defense ability is average.

Light Zombie=
 * Main Article: Light Zombie.

Light Zombie can hide and jump high to attack. However, its defense ability is low.

Heavy Zombie=
 * Main Article: Heavy Zombie.

Heavy Zombie focuses on defense while moving. It has the ability to jump high, causing a tremor.

Night Stalker=
 * Main Article: Night Stalker.

When night falls, one or two zombies will be chosen to become Night Stalker. However, if you own the Shadow Conqueror set you will have the option to choose him once infected. Spin Diver=
 * Main Article: Spin Diver.

Spin Diver is a exclusive zombie sold in Shadow Conqueror set with Night Stalker. Its abilities are rolling and pouncing.



Humans

 * Free MG3, Double Barrel, AI AS50 and UTS-15 can be obtained depending on the maps. These weapons can appear in their Expert and Master editions if the user possess them. However if another player had grabbed them before, they will not change even though you have the Expert or Master editions of them.
 * New weapon buy interface, similar to Deathmatch style.
 * Grenades can now be purchased to a maximum of 2 units.
 * Press twice to sprint.
 * Press to perform a kick. It can be performed while in the midair unless crouching. Damage varies on power level.
 * Press to activate Concentrated Fire. Note that it can only be used if the gauge meter is at least 30% filled.
 * New infect voices for male and female humans.
 * The attack power will rise by 1% each second.
 * Excellent Genes are no longer needed as gravity has been halved.
 * Grenades deal higher damage than before, and thrower takes no splash damage from their own grenades.
 * Flashbangs can stun and knock zombies back, while smoke grenades can hurt any zombies inside the smoke area.

Zombies

 * 3 original zombies and 2 new zombies are available with a new altered look: Regular Zombie, Light Zombie, Heavy Zombie, Night Stalker and Spin Diver.
 * Press twice to berserk (Normal Zombie).
 * to climb the walls (Regular Zombie), or to perform a heightened jump (Light Zombie), or stomp the ground (Heavy Zombie).
 * During the night, zombies' healing rates will increase depending on the class.
 * Some zombies will be chosen to become Night Stalker depending on the players in the room.
 * At night, zombies will not die and be totally immobile while their HP will only decrease to 1. Moreover, their knockback resistance will be decreased heavily to the point that a single kick could send them flying, while on stun. However, if the zombie is located in an area where he/she is not able to stand, it will kill them temporarily as in Daylight.
 * Zombie's health power won't decrease each death.

Humans

 * Concentrated Fire.
 * Power Kick.

Regular zombie

 * Ability: Berserk, increases mobility but reduces defense (requires at least 4% of the gauge meter).
 * Healing (Day/Night): 20/50HP per second.
 * Additional skill: Wall climb (the gauge meter will decrease by 10% per second).

Light zombie

 * Ability: Invisibility, the user will become partially invisible with increased mobility (requires at least 10% of the gauge meter).
 * Healing (Day/Night): 10/30HP per second.
 * Additional skill: Leap (requires at least 60% of the gauge meter).

Heavy zombie

 * Ability: Hardening, increases knockback resistance and decreases damage done by humans (requires at least 4% of the gauge meter).
 * Healing (Day/Night): 30/60HP per second.
 * Additional skill: Ground Stomp, disturbs humans concentration and decreasing their mobility (requires at least 25% of the gauge meter).

Night Stalker

 * Sprint effect: Berserk + Hardening.
 * Healing (Only night): 90HP per second.
 * Additional skill: High Jump (initially) and dash continuously in mid-air per (the gauge meter will decrease 20% per time done).

Spin Diver

 * Rolling: Able to roll to speed up, nearly the same as Yeti's skill. Can be activated by double pressing.
 * Pouncing: Jump forward in medium height to rush the human. Can be activated by . Consumes energy for each usage.

Zombie Health & Armor Points

 * First Zombie HP = (Total Player/Total First Zombie) x 1000. Ex: In a room with 32 players and 3 first zombies, each one has 10000HP.
 * First Zombie AP = (Total Player/Total First Zombie) x 100. In a room with 32 players and 3 first zombies, each one has 1000AP.
 * Infected Zombie HP&AP = Infector Zombie HP&AP/2. Ex: If Infector HP/AP are 5000/1000, your HP/AP are 2500/500.
 * Minimum Zombie HP/AP = 1000/100.
 * Maximum Zombie HP/AP = 10000/1000.
 * When night time comes, each zombie will have an additional 20% health increase. Example: If your initial health is 2000HP, at night you will have 2400HP.
 * After reviving, zombies' health won't be halved instead, the armor will be set to 0 and the gauge meter to 50%.

Transcripts
Human= Infection:
 * "There is an infected person! Do not believe anyone!"
 * "There is a response from infection! Be careful!"
 * "It seems like someone get infected. Prepare for the battle!"

Round Start:
 * "Zombie will only die with concentrating fire. (Number 6 key button)"
 * "That is a zombie! We will become zombie if it attacks us!!"
 * "You can kick the zombie out with your foot! (Number 5 key button)"

Nightfall:
 * "It is getting dark.. Save your ammo to survive!"
 * "Night is coming! Let's protect each other!!"
 * "Zombies will never die at night!!!"

Daybreak: Zombie= Infection:
 * "I'll provide you the ammo! Annihilate the zombies!!"
 * "This is the chance since the zombies become weak!!"
 * "Morning is here! I'll provide you the ammo and grenades!"
 * "I was... the infected person.. Attack.. the human!"
 * "Zombie... We have a special ability (W+W)"
 * "Human is.. our enemy.. Zombie will never.. die!.."

Nightfall:
 * "We will be stronger.. when the dark comes to visit us..."
 * "Karrrrrrgh.. I feel stronger than before due to the darkness!"
 * "Zombie will quickly recover adrenaline at night.."

Daybreak:
 * "Kargh.. The sun is rising.. My body becomes weaker than before.."
 * "Karrgh.. It's going to be morning.. We need to hurry up.."
 * "Karrrgh.. It's getting bright.. Don't give up.."

Events

 * South Korea: 9 January 2014.
 * Taiwan/Hong Kong: 14 January 2014.
 * China/Japan: 15 January 2014.
 * Singapore/Malaysia: 3 June 2014.
 * Indonesia: 6 August 2014.

Tips

 * Zombies can only be killed with Concentrated Fire skill.
 * Adrenaline will accumulate as time goes by.
 * Useful weapons are dropped everywhere in the map.
 * Flashbang, HE Grenade and Smoke Grenade will give special effects to zombies.
 * EXP/Point bonus corresponds to the damage that you dealt to the zombies.
 * Use kick ability to save yourself when your weapons run dry.

Gallery
Night time BGM "Good Night"

Start music

Human win!

Zombie win!

Infected male human sound

Infected female human sound

Sounds
Korea= "Another zombie is coming!"

Ditto

"I am back!" Taiwan/Hong Kong= "他們又來了! (Here they come again!)"

"我們是他們的奴隸! (We are their slaves!)"

"他們回來了! (They are back!)" Japan= "奴らが復活する (We are reviving!)"

"また奴らがやってくる (We are coming!)"

"我々は奴らのしもべだ (We are their slaves!)"

Zombie 4 Project
These videos are official short comedy drama promotional videos.

Trivia

 * Taiwan/Hong Kong region had released the teaser trailer for this new update before the official announcement.
 * This mode does not continue the story of the previous Zombie Modes.
 * The trailer resembles Left 4 Dead, another cooperative video game by Turtle Rock Studios and Valve Corporation. However, the gameplay is quite different.
 * This is the first mode in Counter-Strike Online which introduces kicking skill as quick melee (for human) and climbing skill (for zombies).
 * The voice announcer has changed, particularly for South Korea and Chinese language regions. Japan region reuses their old zombie announcer with an additional voice line, while Singapore/Malaysia and Indonesia regions use the Korean version.
 * Ospreys and other helicopters can be seen flying in Dark City and Shoreline during the day, to bring supplies for human.
 * When the map gets dark, the "Good Night" - background music starts playing.
 * The new HUD numbers reuses Half-Life fonts.
 * When a human player's legs model moves faster than usual, it indicates his/her sudden speed increasement by use of the adrenaline. This doesn't happen when using the Sprint ability from previous zombie modes.
 * Initially, players could pick up the Expert or Master variants of some weapons as long as they possessed such upgrades. This was patched in later updates for unknown reasons.
 * In previous updates, some zombie players can be chosen randomly to play as Night Stalker at night time (depend on the amount of players in a room). When the Shadow Conqueror set is released, this zombie can be chosen directly by player.