Zombie 4: Darkness



Zombie 4: Darkness is a new standalone mode for Zombie Mods and a part of the Counter-Strike Online system reconfiguration Re:boot stated to be released during 2014.



Overview
Direct translate from CSO Korea files.

Camp and a few zombie camp is divided into a large number of human beings within a certain period of time to find all the human zombie zombies create, humans have to go to escape the zombies whose purpose it is to eradicate all zombies mode. When it comes to dark, zombie Add more powerful.

Gameplay

 * Zombies will have more unique skills such as increased jump height and being able to climb walls.
 * There will be a time duration for day and night as well; with the humans being stronger during the day and the zombies being more powerful at night. This makes the game greatly balanced.
 * The zombie models have also been altered as well as new zombies being introduced.
 * A random infected human may transform into Night Stalker.
 * There are no Hero and Heroine in this mode.

What's new?

 * New HUD icons.
 * New zombies:
 * New maps: Dark City and Shoreline.
 * New Weapon: M2 Browning.

Humans

 * Free MG3, Double Barrel and UTS-15 can be obtained depending on the map.
 * New weapon buy interface, similar to Deathmatch style.
 * Grenades can now be purchased, 2 maximum.
 * Press (W) twice to sprint.
 * Press (5) to kick. It can be performed while in the mid air as long as you are not crounched, it doesn't require of gauge meter.
 * Press (6) to do concentrated fire skill. Note that it can only be used if the gauge meter is at least 30% filled.
 * New infection voices for male and female human.
 * The attack power will rise by 1% each second.
 * Gravity has been halved so Excellent Genes is no longer needed.
 * Grenades deal higher damage than before.
 * Smoke Grenade can deal 100 Damage to Zzombies per second if zombies are closer to the grenade.

Zombies

 * 4 zombies are available with a new altered look and one more new zombie: Normal zombie, Light zombie, Heavy zombie and Night Stalker.
 * Press (W) twice to berserk (Normal Zombie).
 * Right click to climb walls (Normal Zombie) or to use bounce jump (Light Zombie) or to stomp ground (Heavy Zombie).
 * As the previous mode, zombies will keep reviving till they are killed by headshot.
 * During night/dark time, HP will increase by 25 per half second even if players are moving.
 * Every night/dark time, some zombies will be chosen to become Night Stalker randomly.
 * When at night, zombies cannot be killed (even by headshot) if zombies are STANDING (not ducking), moreover they don't need to respawn as when their hp reaches to 1 they will be unable to move for 5 seconds, after that their hp will be fully recovered also a big amount of the gauge meter will be consumed.

New zombies
Regular zombie=



Events

 * South Korea: Released on 9 January 2014.
 * Taiwan/ Hong Kong: Released on 14 January 2014.
 * China/Japan: Released on 15 January 2014.

Special mission

 * [Zombie Darkness] zombie hunting

''There is urgent requests. Zombies due to lack of research about the sample and the disruption it has been shaped. At this time, and that section of the zombie infested island shin. The place to go for a few zombies treatment of the sample to ensure the guy, I'd greatly appreciate it. Darkness mode zombie headshots kilman are recognized. 4 or more can be achieved only in the room. The award is not received reset lost.''

Task: Kill 5 zombies in Zombie 4: Darkness.

Additional skills
Only Regular zombie, Light zombie, Heavy zombie and Night Stalker can be used in this mode.


 * Human: Concentrated fire, foot kick.
 * Regular zombie: Berserk, climb on walls.
 * Light zombie: Bounce jump, become semi-invisible.
 * Heavy zombie: Ground stomp, increase his defense and reduce knockback but with slower running speed. Also he recovers health faster at night.
 * Night Stalker: High jump height (Double Jump), dash in the air.

Zombie Health & Armor Points

 * First Zombie HP = (Total Player/Total First Zombie) x 1000. Ex: In a room with 32 players and 3 first zombies, each one has 10000HP.
 * First Zombie AP = Total Player x 100. In a room with 32 players and 3 first zombies, each one has 1000AP.
 * Infected Zombie HP&AP = Infector Zombie HP&AP/2. Ex: If Infector HP/AP are 5000/1000, your HP/AP are 2500/500.
 * Minimum Zombie HP/AP = 1000/100.
 * Maximum Zombie HP/AP = 10000/1000.
 * When nighttime comes, each zombie will have an additional 20% health increase. Example: If your start health is 2000HP, at night you have 2400HP.
 * After reviving, zombie HP won't be decreased but zombie AP will be 0.

Regular Zombie

 * Sprint effect: Berserk +50% faster (The gauge meter will decrease 4% per second).
 * Health regenerated per second (Daylight/Night): 20/50.
 * Additional skill: Climb wall (the gauge meter will decrease 10% per second).

Light Zombie

 * Sprint effect: Invisible Gradually, the player will be fully invisible in 3 seconds after starting sprinting (the gauge meter will decrease 10% per second).
 * Health regenerated per second (Daylight/Night): 10/30.
 * Additional skill: Leap - Very high jump (Bounce jump) (the gauge meter will decrease 60% per leap).

Heavy Zombie

 * Sprint effect: Hardening + Slowdown by 50%, reduce damage and knockback from Humans (The gauge meter will decrease 4% per second).
 * Health regenerated per second (Daylight/Night): 30/60.
 * Additional skill: Stomp the ground - shake and knock the Humans (the gauge meter will decrease 25% per time).

Night Stalker

 * Sprint effect: Berserk + Hardening.
 * Health regenerated per second (Only night): 90.
 * Additional Skill: High Jump (Firstly) and dash continuously in mid-air per [Right Click] (the gauge meter will decrease 20% per time done).

Gauge Meter

 * Human: The more you reach, the more damage you deal (without Concentrated Skill)
 * Zombie: The more you reach, the more time you have for using skills
 * After reviving/being Stunned, Zombie's gauge meter is reduced by 50%

Daylight

 * Human: Increases by 1% per second
 * Zombie: Increases by1% per second

Night

 * Human: Increases by 1% per second
 * Zombie: Increases by 2% per second

Score

 * All Survivor Humans +2
 * All Alive Zombies +1
 * All Dead +0
 * Infecting a Human +1
 * Killing a Zombie +0
 * Killing a Zombie (with Concentrated Skill) +3

Stunning (Night Only, Zombie Only)

 * When you are stunned, you can't do anything (Move, Attack, Jump or Using skills)
 * When you are out of health (You are standing), you will be stunned instead of dying
 * When you are out of health (You are ducking), you will die instead of being stunned
 * The difference between being stunned and dead is whether you are ducking or standing
 * Stun time is 5 seconds
 * After the time of being stunned is up, your health is fully recovered. Additionally, the gauge meter is reduced by 50%

Gallery
Night time BGM "Good Night"

Start music

Human win!

Zombie win!

Sounds
Taiwan= "他們又來了! (Here they come again!)" "我們是他們的奴隸! (We are their slaves!)" "他們回來了! (They are back!)"

Trivia

 * Taiwan/Hong Kong servers had released the teaser trailer for this new update before the official announcement.
 * Note that the new update will not be continuing the storylines of the previous Zombie Mods.
 * The gameplay in the trailer and in-game resembles Left 4 Dead, another cooperative video game by Valve Software.
 * This is the first mode in Counter-Strike Online which introduces kicking skill (for human) and climbing skill (for zombies). Also, the voice announcer has changed.
 * Ospreys can be seen flying in Dark City in the day/light time.
 * When the map starts going dark, the Good Night - background song starts playing.
 * There is no Host and Origin system in this mode.
 * The new HUD numbers are same with those ones in Counter-Strike: Source.
 * Previous zombie mode items won't apply in this mode since they are no longer needed.