Zombie Grenade

Zombie grenade or Zombie bomb is an equipment used by zombies in Counter-Strike Online.

Overview
Zombie Grenade is purchasable through the Bomb Specialist package. It can be used in Zombie Mode 2 and above and is usable only once in each round. In Zombie: The Hero however, the zombie grenade can be used again upon respawn.

This grenade can be used to disorient a targeted human's aim by inflicting knockback and giving the opportunity for the zombies to storm the front as the humans reset their aim. Zombie Grenades can also be used to disperse a human's fortification, sending them flying away. Its knockback effect is much more profound in Zombie Mode 3.

If it is used correctly with the right jumping timing, it enables a zombie to reach higher places by taking advantage of its knockback. This is often exploited with players with Light Zombies. Tall zombies such as Deimos and Ganymede can use the increased knockback power in Zombie Mode 3 to propel upwards, which can be useful to reach the rear end of Assault's ducts and melee an unsuspecting human.

However, in Zombie: The Union and Zombie Scenario, Zombie Grenade hurts the opponent instead.

It often appears on in Zombie Scenario, thrown by the green-skinned zombies. This grenade deals damage to the players and disorients their aim. They often appear in large numbers, and the best way to deal with huge numbers them is run in an uniform cycle.

Tactics

 * Throw it at a group of humans to knock them away from their safe human camp.
 * Throw and jump on it while it explodes to use the knock back as a booster to jump higher; especially for the Light zombie.

Trivia

 * Based on its texture file, the zombie grenade is known as the frog bomb.
 * The Zombie grenade is a modified version of the concussion grenade in Team Fortress Classic. In Counter-Strike Online, it shares the same performance except that there is no headache effect and it's knock back power is low.
 * Zombie Grenades can kill a human with 1 health point remaining, but the killfeed icon will show the HE Grenade icon instead as they do not have specific killfeed icon designed for the Zombie Grenade.
 * Light Zombie, Heavy Zombie, Psycho zombie and the Regular zombie have the same idle animation when the others have their own unique animation.
 * The Zombie Grenade will break any nearby glass as it knocks back everything else when it explodes near glass.
 * When held by the Light Zombie, its idle animation does not loop at all.