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(→Trivia) Tags: Visual edit apiedit |
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The players must eliminate the opposing team with bolt-action [[sniper rifle]]s and [[melee]] weapons: |
The players must eliminate the opposing team with bolt-action [[sniper rifle]]s and [[melee]] weapons: |
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− | If a player has more than one sniper rifle other than Magnum Sniper Rifle, he/she will be given few seconds to choose which one will be carried over for the current match |
+ | At the start of a round, all players are automatically equipped with Kevlar and Helmet like Team Deathmatch /Deathmatch, or Basic modes. If a player has more than one sniper rifle other than Magnum Sniper Rifle, he/she will be given few seconds to choose which one will be carried over for the current match (Only for Original mode with AWP Battle as a weapon limit). |
[[File:Awp.png|link=Accuracy International AWM]] |
[[File:Awp.png|link=Accuracy International AWM]] |
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*Even this mode allows all bolt-action sniper rifles, [[Steyr Scout]] is excluded due to its lack in range and damage; while the [[Thunderbolt]] and [[Lightning Rail]] are allowed in this submode, even they are not bolt-action sniper rifles. |
*Even this mode allows all bolt-action sniper rifles, [[Steyr Scout]] is excluded due to its lack in range and damage; while the [[Thunderbolt]] and [[Lightning Rail]] are allowed in this submode, even they are not bolt-action sniper rifles. |
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*All secondary weapons and [[grenade]]s are not allowed in this submode. |
*All secondary weapons and [[grenade]]s are not allowed in this submode. |
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+ | *In Team Deathmatch/Deathmatch modes, respawning only occurs a sound of buying ammunition even the player is automatically equipped with Kevlar or Helmet. Unlike other submodes, which results a sound of equipped Kevlar or Helmet when respawning |
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*Some rooms are exclusively only allow players to use the AWP itself despite of the weapon limitation system for AWP Battle since other bolt-action sniper rifles may result overpower and unbalanced gameplay. |
*Some rooms are exclusively only allow players to use the AWP itself despite of the weapon limitation system for AWP Battle since other bolt-action sniper rifles may result overpower and unbalanced gameplay. |
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+ | *Even the player has one chance to choose a sniper rifle, he/she can rebuy another sniper rifle in the buy zone. |
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{{modes}} |
{{modes}} |
Revision as of 19:09, 16 February 2016
AWP Battle is a submode in Counter-Strike Online and Counter-Strike Online 2.
Gameplay
The players must eliminate the opposing team with bolt-action sniper rifles and melee weapons:
At the start of a round, all players are automatically equipped with Kevlar and Helmet like Team Deathmatch /Deathmatch, or Basic modes. If a player has more than one sniper rifle other than Magnum Sniper Rifle, he/she will be given few seconds to choose which one will be carried over for the current match (Only for Original mode with AWP Battle as a weapon limit).
Exclusive maps
This mode is available in Original, Deathmatch and Team Deathmatch modes.
Trivia
- Even this mode allows all bolt-action sniper rifles, Steyr Scout is excluded due to its lack in range and damage; while the Thunderbolt and Lightning Rail are allowed in this submode, even they are not bolt-action sniper rifles.
- All secondary weapons and grenades are not allowed in this submode.
- In Team Deathmatch/Deathmatch modes, respawning only occurs a sound of buying ammunition even the player is automatically equipped with Kevlar or Helmet. Unlike other submodes, which results a sound of equipped Kevlar or Helmet when respawning
- Some rooms are exclusively only allow players to use the AWP itself despite of the weapon limitation system for AWP Battle since other bolt-action sniper rifles may result overpower and unbalanced gameplay.
- Even the player has one chance to choose a sniper rifle, he/she can rebuy another sniper rifle in the buy zone.
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