Counter Strike Online Wiki
Tags: Visual edit apiedit
Tag: rte-source
 
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The players must eliminate the opposing team with bolt-action [[sniper rifle]]s and [[melee]] weapons:
 
The players must eliminate the opposing team with bolt-action [[sniper rifle]]s and [[melee]] weapons:
   
At the start of a round, all players are automatically equipped with Kevlar and Helmet like Team Deathmatch /Deathmatch, or Basic modes. If a player has more than one sniper rifle other than Magnum Sniper Rifle, he/she will be given few seconds to choose which one will be carried over for the current match (Only for Original mode with AWP Battle as a weapon limit).
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At the start of a round, all players are automatically equipped with [[Kevlar]] and [[Helmet]] like [[Basic]] and [[Deathmatch]] modes. If a player has more than one sniper rifle other than Magnum Sniper Rifle, he/she will be given few seconds to choose which one will be carried over for the current match (only for [[Original]]).
   
[[File:Awp.png|link=Accuracy International AWM]]
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[[File:Awp.png|link=Accuracy International AWP]]
 
[[File:M24 gfx.png|link=M24 sniper rifle]]
 
[[File:M24 gfx.png|link=M24 sniper rifle]]
 
[[File:Trg42.png|link=Sako TRG]]
 
[[File:Trg42.png|link=Sako TRG]]
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*Even this mode allows all bolt-action sniper rifles, [[Steyr Scout]] is excluded due to its lack in range and damage; while the [[Thunderbolt]] and [[Lightning Rail]] are allowed in this submode, even they are not bolt-action sniper rifles.
 
*Even this mode allows all bolt-action sniper rifles, [[Steyr Scout]] is excluded due to its lack in range and damage; while the [[Thunderbolt]] and [[Lightning Rail]] are allowed in this submode, even they are not bolt-action sniper rifles.
 
*All secondary weapons and [[grenade]]s are not allowed in this submode.
 
*All secondary weapons and [[grenade]]s are not allowed in this submode.
 
*Even the player has one chance to choose a sniper rifle in Original mode, he/she still can rebuy another in the buy zone (note that the buying time is not passed).
*In Team Deathmatch/Deathmatch modes, respawning only occurs a sound of buying ammunition even the player is automatically equipped with Kevlar or Helmet. Unlike other submodes, which results a sound of equipped Kevlar or Helmet when respawning
 
*Some rooms are exclusively only allow players to use the AWP itself despite of the weapon limitation system for AWP Battle since other bolt-action sniper rifles may result overpower and unbalanced gameplay.
 
*Even the player has one chance to choose a sniper rifle, he/she can rebuy another sniper rifle in the buy zone.
 
   
 
{{modes}}
 
{{modes}}

Latest revision as of 02:13, 3 March 2016

AWP battleAWP Battle is a submode in Counter-Strike Online and Counter-Strike Online 2.

Gameplay

The players must eliminate the opposing team with bolt-action sniper rifles and melee weapons:

At the start of a round, all players are automatically equipped with Kevlar and Helmet like Basic and Deathmatch modes. If a player has more than one sniper rifle other than Magnum Sniper Rifle, he/she will be given few seconds to choose which one will be carried over for the current match (only for Original).

Awp M24 gfx Trg42 Barrett m95 M400 gfx Xm2010 M82 Awpaw50 Awpr93 Awpz Thunderbolt Lightningrail

Exclusive maps

Greesia gfx Ancient Ruins

This mode is available in Original, Deathmatch and Team Deathmatch modes.

Trivia

  • Even this mode allows all bolt-action sniper rifles, Steyr Scout is excluded due to its lack in range and damage; while the Thunderbolt and Lightning Rail are allowed in this submode, even they are not bolt-action sniper rifles.
  • All secondary weapons and grenades are not allowed in this submode.
  • Even the player has one chance to choose a sniper rifle in Original mode, he/she still can rebuy another in the buy zone (note that the buying time is not passed).