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*Before the major [[Human Scenario]] update, the Airstrike can only be called by collecting 5 supply boxes randomly dropped around the map. However, the missiles would only be launched onto the area the user was looking at. |
*Before the major [[Human Scenario]] update, the Airstrike can only be called by collecting 5 supply boxes randomly dropped around the map. However, the missiles would only be launched onto the area the user was looking at. |
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*The old Airstrike for Human Scenario had a few seconds delay before it could be initiated, without providing any protection against the user. In addition, only '''ONE''' Airstrike can be utilized every minute, forcing other users to wait for their turn. |
*The old Airstrike for Human Scenario had a few seconds delay before it could be initiated, without providing any protection against the user. In addition, only '''ONE''' Airstrike can be utilized every minute, forcing other users to wait for their turn. |
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+ | *Airstrike also can be called as a supporting skill by players in some other [[map]]s: |
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+ | **[[Dark Snow]]: The players can call airstrikes from a Radio inside the cottage. |
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+ | **[[Decoy]]: The players can call airstrikes from a Radio on the ground for destroying obstacles. |
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==External link== |
==External link== |
Revision as of 16:48, 30 July 2014
Airstrike or Air Strike is a player's ability in Human Scenario and Zombie Giant.
Overview
When called by pressing E button, homing missiles will be launched from the sky. The damage and missiles varies on the level upgrade. Bombing level can be upgraded with battle money (dollar) for $3000 in each upgrade and has level 40 as maximum. The total cost for 39 upgrades is $117000. Invincibility will be executed automatically upon usage of which the duration depends on the level.
Level | Missiles | Damage |
---|---|---|
1 | 1 | 90 |
2 | 1 | 100 |
3 | 1 | 110 |
4 | 2 | 120 |
5 | 2 | 130 |
6 | 2 | 140 |
7 | 3 | 150 |
8 | 3 | 160 |
9 | 3 | 170 |
10 | 4 | 180 |
11 | 4 | 190 |
12 | 4 | 200 |
13 | 5 | 210 |
14 | 5 | 220 |
15 | 5 | 230 |
16 | 6 | 240 |
17 | 6 | 250 |
18 | 6 | 260 |
19 | 7 | 270 |
20 | 7 | 280 |
21 | 7 | 290 |
22 | 8 | 300 |
23 | 8 | 310 |
24 | 8 | 320 |
25 | 9 | 330 |
26 | 9 | 340 |
27 | 9 | 350 |
28 | 10 | 360 |
29 | 10 | 370 |
30 | 10 | 380 |
31 | 11 | 390 |
32 | 11 | 400 |
33 | 11 | 410 |
34 | 12 | 420 |
35 | 12 | 430 |
36 | 12 | 440 |
37 | 13 | 450 |
38 | 13 | 460 |
39 | 13 | 470 |
40 | 15 | 500 |
In Zombie Giant, the Airstrikes can be launched via General Atomics MQ-9 Reaper after calling through a control box. However, player can only launch 1 missile for each shot, and available for short time (30 seconds for each using).
Airstrike warning
Calling Airstrike
Explode sound
Trivia
- Directed bombing redirects Half-Life's Tactical Map Airstrike.
- Before the major Human Scenario update, the Airstrike can only be called by collecting 5 supply boxes randomly dropped around the map. However, the missiles would only be launched onto the area the user was looking at.
- The old Airstrike for Human Scenario had a few seconds delay before it could be initiated, without providing any protection against the user. In addition, only ONE Airstrike can be utilized every minute, forcing other users to wait for their turn.
- Airstrike also can be called as a supporting skill by players in some other maps:
External link
- Airstrike at Wikipedia.
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