Alice is an American political family's daughter who is training to be a field medic when she grows up. Though Alice does not belong to any faction, she chooses to help the losing faction. She is also known to hate war as she hopes that war will one day be terminated.
In Metal Arena Mode, Alice belongs to the support class which uses light machine guns such as the QBB-95, HK 23E and MG36. In other modes, she can use any weapons and can freely join the Counter-Terrorists or the Terrorists.
Recovers 50% of total HP including surrounding allies.
15 Seconds
NHP: Spiritual
Increases attack power and defense including surrounding allies, healing radius and power increases significantly.
30 Seconds
Auto Guard
Recovers health and increases defense when player receives a critical hit or a headshot.
Passive
Optical Concealment
Alice becomes half-invisible and recovers HP slowly. Movement speed will be increased significantly. Attacking or using skills will interrupt the invisibility.
Alice's hand models are different from average players, except in Metal Arena.
There is an alternative version of this model which is exclusive to Counter-Terrorist.
This is the only character that doesn't have counterpart so far. Actually, the counterpart is "herself", as she can be played in both teams, just different colors (blue for CT and red for TR).
Despite being feature in several posters wielding Science Fiction weapons, Alice cannot equip either in Metal Arena.