Editing Decoy 0 You do not have permission to edit this page, for the following reasons: The action you have requested is limited to users in one of the groups: Users, FANDOM Staff, FANDOM Helpers, Wiki Managers, Content Team Members. Please log in to edit this wiki.Joining Counter Strike Online Wiki is free, and it only takes a minute.We hope that you sign in, and become a member of the community!Click here to log in or create an account more + You can view and copy the source of this page: {{ZS2MapNav}} <verbatim>Decoy</verbatim> [[File:Decoy_banner.png]] {{Template:Mapbox |name = zs_decoy |image = [[File:Zs_decoy_cso.png|The swamp]] |caption = Selection icon |mapoc = Official |modeimage = [[File:Zombie_scenario.png|link=Zombie Scenario: Season 2]] |author = [[File:Nexon_logo.png|100px|link=NEXON Corporation]] |maxplayer = 10 |size = Large |location = South America |structure = Simple |time = Rainy |dateadded = '''South Korea'''<br>19 April 2012 '''Taiwan/Hong Kong'''<br>25 April 2012 '''China/Japan'''<br>25 April 2012 '''Singapore/Malaysia'''<br>9 January 2013 '''Indonesia'''<br>13 February 2013 '''CSN:Z'''<br>23 September 2014 '''Vietnam'''<br>26 March 2015 |diffic = [[File:Room_degree_easy.png|Easy]][[File:Room_degree_normal.png|Normal]][[File:Room_degree_hard.png|Hard]] |texture = [[Sidewinder]]<br>[[Abyss3]]<br>[[Origin]]<br>Decoy<br>[[Culvert]]<br>[[Toxicity]] }}'''Pursuit: Decoy''' ''(zs_decoy)'' is the third [[Zombie Scenario: Season 2]] [[map]] in ''[[Counter-Strike Online]]''. ==Background== :''A briefing in the [[culvert]] while preparing for the next battle.'' "Gentleman, our strengths are heavily damaged from [[Dione]]. Lots of comrades and innocent people that were killed couldn't die in peace. We must find this monster and kill it. We'll use a device to lure him which will also attract zombies too, according to the [[Senior Researcher Soy]]'s explanation. Firstly, Delta team will move into the operation area when they are ready. Delta team, try to secure a defensive position and be ready to activate the lure device. We'll launch the operation once Alpha team is ready to join Delta team. Watch out for each other and don't stay far behind from each others. That's all!" Alpha team is ready in an hour after Delta team entered the operation area. A bad feeling was felt when it started to rain at the moment when Alpha team entered the operation area. ==Overview== [[File:Bosshp_bg_left_revenant_new.png|link=Revenant]] Decoy takes place in a [[culvert]] where the players will see [[Siege Type Dione]] escaping. The players then must go through a swamp, eventually finding a factory. In the factory, instead of finding Dione, they will meet [[Revenant]]. In this map, there are several new weapons introduced: *[[Browning M2HB heavy machine gun|Mounted browning machine gun]]: This machine gun can be used by all players. It fires 250 rounds of [[.50 BMG]] ammunition and cannot be reloaded, so it must be used wisely. *[[C4]] and RC bomb: Used to blow up pipe obstacles by pressing the {{Key|E}} button. *Radio: To call up [[directed bombing]] to destroy the obstacles. Directed [[airstrike]]s can kill both humans and zombies so be careful when using it. ==Transcripts== [[File:Doctora.png|right|link=Senior Researcher Soy]] #''We'll launch the operation from now on. Alpha team will move to the supply location for an individual arrangement. Be careful, zombies are still out there!'' #''Tip: Press {{key|E}} keyboard button until the door is completely open.'' #''Soy: Our communication with Delta team who brought Decoy-Z is completely disconnected! Please fall back, Delta team!'' #''Tip: Swamp area and thick grasses will affect your movement speed.'' #''Active a triggering device and open the shortcut!'' #''We've found a [[Browning M2HB heavy machine gun|heavy machine gun]] installed by Delta team. Everybody, use the machine gun with the ammunition that is provided individually!'' #''Soy: We have detected a response of stronger zombie! Please be careful!'' #''Plant the bomb to open a shortcut and operation way!'' #''We've found Decoy-Z. We'll start to retrieve it from now on.'' #''Soy: Oh no, Decoy-Z is still in operation. We have to hold on until the Decoy-Z operation is stopped!'' #''Soy: We've retrieved Decoy-Z, moving to the 1st target area now!'' #''Now, we'll activate Decoy-Z. Be ready for the zombie attack that will be approaching us soon!'' #''Soy: I don't think Dione is around this area. Please move to the 2nd target area!'' #''We have requested for bombing support. Open the shortcut!'' #''Soy: We are very near the 2nd target area! This facility is very big and Dione must be hiding somewhere inside.'' #''Soy: Please hold on and give me some time. I'll try to open the door by using a remote hacking!'' #''Soy: The remote hacking was successful! Move into the facility now!'' #''Soy: This is a weird inner structure. I should have investigated it with more details.'' #''Soy: Is this Dione? Some huge object is approaching here! Everybody, be careful!'' #''Soy: What's that outlook!? Is that a transform from Siege type?'' #''Soy: This strange object's flame is getting bigger! Be careful!'' #''Soy: The flame will kill everybody! If we have any available coolant pipe, we should open it right now!'' #''Soy: What is this!? Watch out!! A huge energy is releasing from the strange transform object!'' #''Soy: The coolant pipe is holding the flame! It is time! Concentrate on all your fire powers on it!'' #''Soy: It feels like we've fought with a devil… If Dione's transform is successful, it will be even more dangerous! Let's find Dione as fast as possible!'' #''Tip: You can press {{key|E}} keyboard button to use the floor type weapon or cancel it. Bullets are available to use until consuming all that is provided to an individual.'' #''Soy: We are too late in activating the ice pipe! It has becomes even stronger!'' #''Soy: The strange transform object is resting. The flame is getting smaller!'' ==Events== '''Decoy''' was released on: *South Korea: 19 April 2012. *Taiwan/Hong Kong: 25 April 2012. *China/Japan: 25 April 2012. *Singapore/Malaysia: 9 January 2013. *Indonesia: 13 February 2013. *CSN:Z: 23 September 2014. *Vietnam: 26 March 2015. ==Achievements== ===Honor mission=== {| class="wikitable" style="text-align:center; background:gray; color:white" ! Title !! Description !! Task |- | [[File:Firefighter.png|link=Medals|A medal will be given to the player who had successfully killed Revenant for 100 times]]<br />[Firefighter] || Gentleman, our firepower is not enough for us to defeat the Devil that controls the fire. We had to know the enemy’s strength and weakness to survive and win the battle. Do you understand what I'm talking about? Note: At least 4 players in a game, easy stage is not included. || Defeat [[Revenant]] 100 times. |} ==Gallery== <gallery widths="200" spacing="small" captionalign="center" bordersize="none" bordercolor="transparent"> decoykp.jpg|South Korea poster decoykpditto.jpg|Ditto File:Decoy_poster_taiwan.jpg|China poster File:Decoy_poster_taiwan2.jpg|Ditto File:Decoy_gfx.png|Ditto Decoypromosg/my.jpg|Singapore/Malaysia poster Indopromo13feb.jpg|Indonesia poster zs_decoy_20120425_1447050.jpg|In-game sceenshot zs_decoy_20120429_1930140.jpg|Radio zs_decoy_20120430_1816200.jpg|Explosives area Zs decoy 20120425 1410360.jpg|Use the radio to blow the obstacles zs_decoy_20120509_1323520.jpg|Obstacle blown by [[C4]] zs_decoy_20120509_1305190.jpg|Planting the C4 File:Loadingbg_zs_decoy.png|Loading background Loadingbg zs decoy new.png|Ditto, new </gallery> [[File:Zs_decoy_intro.ogg]] Intro sound [[File:Blitz.ogg]] Setting up the C4 and RC Bomb. [[File:Marsh_bgm1.ogg]] Marsh background music [[File:Marsh_bgm2.ogg]] Ditto [[File:Culvert_bgm1.ogg]] Background music [[File:Culvert_bgm2.ogg]] Ditto [[File:Marsh_deadman.ogg]] Hear a dying man [[File:Mortar_call.ogg]] Calling the Directed bombing [[File:Zombie Scenario Season 2 - Decoy(part 1)|425px|left]] [[File:Zombie Scenario Season 2 - Decoy(part 2)|425px|left]] [[File:CSO SEA Decoy and Big Head Zombie Event (by QuatermainJr)|425px|left]] {{clear}} ==Trivia== *Decoy means bait, or lure or entice away somebody or something, from an intended course, typically into a trap. *This is the first map that introduces [[Browning M2HB heavy machine gun]]. *There is a dead [[SAS]] operative next to the radio. If the [[Soy's SD Zombie Maker]] is in effect, the dead SAS soldier's head will also be enlarged. *Musics in this map were taken from ''[http://counterstrike.wikia.com/wiki/Recoil_(mission) Recoil]'' and ''[http://counterstrike.wikia.com/wiki/Alamo Alamo]'' missions from ''[[Counter-Strike: Condition Zero]] Deleted Scene''. *This map used death voice-overs of [https://wiki.teamfortress.com/wiki/Spy Spy] and [https://wiki.teamfortress.com/wiki/Sniper Sniper] from ''Team Fortress 2'' which can be heard before [[Revenant]] entered the center area. Also when setting up a [[C4]]/RC bomb, it uses a few [[equipment]] sound files which result in the combination of: "c4_plant", "nightvision_off", "nightvision_on" and "c4_beep" sounds. *There is a safe spot in the place with two [[Browning M2HB heavy machine gun|Browning M2HBs]] where you can jump onto the barrels, the crates and then climb onto the roof. This spot is mostly safe to defend the area from zombie hordes, except that [[Deimos]] can still disarm players up here. Zombies will even never attempt to jump. *Near the factory, where two [[Ganymede]]s and two [[Deimos]]es spawn, there is a rock where the player can jump onto where [[Ganymede]]'s charging dash attack cannot reach or have effect on the player. *In SG/MY region, there was an event bug where the player may obtain [[M14 EBR]], [[M79 Saw off]], [[Heavy Zombie]] and [[Psycho Zombie]] permanently instead of 1 day duration during Decoy Map event. *There's a lighting bug where everything is too bright, this only happens to players with OpenGL active. *Using [[BALROG-IX]] with Balrog Charging System charged will not affect the player's running speed in the swamps. *The boss arena currently has the highest spawn rate of zombies among all Zombie Scenario maps. {{maps}} Templates used on the current version of this page: Template:! 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