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[[File:Decoy_banner.png]]
 
[[File:Decoy_banner.png]]
 
{{Template:Mapbox
 
{{Template:Mapbox
|mapname = zs_decoy
+
|name = zs_decoy
 
|image = [[File:Zs_decoy_cso.png|The swamp]]
 
|image = [[File:Zs_decoy_cso.png|The swamp]]
 
|caption = Selection icon
 
|caption = Selection icon
Line 23: Line 23:
   
 
'''Indonesia'''<br>13 February 2013
 
'''Indonesia'''<br>13 February 2013
  +
|diffic = [[File:Difficulty_normal.png|★★★(Hard)]]
 
  +
'''CSN:Z'''<br>23 September 2014
  +
  +
'''Vietnam'''<br>26 March 2015
  +
|diffic = [[File:Room_degree_easy.png|Easy]][[File:Room_degree_normal.png|Normal]][[File:Room_degree_hard.png|Hard]]
 
|texture = [[Sidewinder]]<br>[[Abyss3]]<br>[[Origin]]<br>Decoy<br>[[Culvert]]<br>[[Toxicity]]
 
|texture = [[Sidewinder]]<br>[[Abyss3]]<br>[[Origin]]<br>Decoy<br>[[Culvert]]<br>[[Toxicity]]
 
}}'''Pursuit: Decoy''' ''(zs_decoy)'' is the third [[Zombie Scenario: Season 2]] [[map]] in ''[[Counter-Strike Online]]''.
 
}}'''Pursuit: Decoy''' ''(zs_decoy)'' is the third [[Zombie Scenario: Season 2]] [[map]] in ''[[Counter-Strike Online]]''.
   
 
==Background==
 
==Background==
 
 
:''A briefing in the [[culvert]] while preparing for the next battle.''
 
:''A briefing in the [[culvert]] while preparing for the next battle.''
   
Gentleman, our strengths are heavily damage from [[Dione]]. Lots of comrades and innocent people that were killed couldn't die in peace. We must find this monster and kill it. We'll use a device to lure him which will also attract zombies too. According the [[Senior Researcher Soy]]'s explanation. Firstly, Delta team will move into the operation area when they are ready. Delta team, try to secure a defensive position and be ready to activate the lure device. We'll launch the operation once Alpha team is ready to join Delta team. Watch out for each other and don't stay far behind from each others, That's all!
+
"Gentleman, our strengths are heavily damaged from [[Dione]]. Lots of comrades and innocent people that were killed couldn't die in peace. We must find this monster and kill it. We'll use a device to lure him which will also attract zombies too, according to the [[Senior Researcher Soy]]'s explanation. Firstly, Delta team will move into the operation area when they are ready. Delta team, try to secure a defensive position and be ready to activate the lure device. We'll launch the operation once Alpha team is ready to join Delta team. Watch out for each other and don't stay far behind from each others. That's all!"
   
Alpha team is ready in a hour after Delta team entered the operation area. A bad feeling was felt when it started to rain at the moment when Alpha team entered the operation area.
+
Alpha team is ready in an hour after Delta team entered the operation area. A bad feeling was felt when it started to rain at the moment when Alpha team entered the operation area.
   
 
==Overview==
 
==Overview==
[[File:Bosshp_bg_left_revenant_new.png|right|link=Revenant]]
+
[[File:Bosshp_bg_left_revenant_new.png|link=Revenant]]
[[File:Dionereportfile3.png|right|link=Dione Pursuit Diary No.3]]
 
   
Decoy takes place in a culvert where the players will see [[Siege Type Dione]] escaping. The players then must go through a swamp, eventually finding a factory. In the factory, instead of finding Dione, the players will meet [[Revenant]], a new boss and will receive [[Dione Pursuit Diary No.3]] item upon defeating Revenant (Note: this item cannot be obtained anymore after Zombie Scenario [[Re:boot]]. Instead, the players will receive the new ones).
+
Decoy takes place in a [[culvert]] where the players will see [[Siege Type Dione]] escaping. The players then must go through a swamp, eventually finding a factory. In the factory, instead of finding Dione, they will meet [[Revenant]].
   
 
In this map, there are several new weapons introduced:
 
In this map, there are several new weapons introduced:
 
*[[Browning M2HB heavy machine gun|Mounted browning machine gun]]: This machine gun can be used by all players. It fires 250 rounds of [[.50 BMG]] ammunition and cannot be reloaded, so it must be used wisely.
 
*[[Browning M2HB heavy machine gun|Mounted browning machine gun]]: This machine gun can be used by all players. It fires 250 rounds of [[.50 BMG]] ammunition and cannot be reloaded, so it must be used wisely.
*[[C4]] and RC bomb: Used to blow up pipe obstacles by pressing the "E" button.
+
*[[C4]] and RC bomb: Used to blow up pipe obstacles by pressing the {{Key|E}} button.
*Radio: To call up [[directed bombing]] to destroy the the obstacles.
+
*Radio: To call up [[directed bombing]] to destroy the obstacles. Directed [[airstrike]]s can kill both humans and zombies so be careful when using it.
   
 
==Transcripts==
 
==Transcripts==
Line 50: Line 52:
   
 
#''We'll launch the operation from now on. Alpha team will move to the supply location for an individual arrangement. Be careful, zombies are still out there!''
 
#''We'll launch the operation from now on. Alpha team will move to the supply location for an individual arrangement. Be careful, zombies are still out there!''
#''Tip: Press E keyboard button until the door is completely open.''
+
#''Tip: Press {{key|E}} keyboard button until the door is completely open.''
#''Soi: Our communication with Delta team who brought Decoy-Z is completely disconnected! Please fall back, Delta team!''
+
#''Soy: Our communication with Delta team who brought Decoy-Z is completely disconnected! Please fall back, Delta team!''
 
#''Tip: Swamp area and thick grasses will affect your movement speed.''
 
#''Tip: Swamp area and thick grasses will affect your movement speed.''
 
#''Active a triggering device and open the shortcut!''
 
#''Active a triggering device and open the shortcut!''
 
#''We've found a [[Browning M2HB heavy machine gun|heavy machine gun]] installed by Delta team. Everybody, use the machine gun with the ammunition that is provided individually!''
 
#''We've found a [[Browning M2HB heavy machine gun|heavy machine gun]] installed by Delta team. Everybody, use the machine gun with the ammunition that is provided individually!''
#''Soi: We have detected a response of stronger zombie! Please be careful!''
+
#''Soy: We have detected a response of stronger zombie! Please be careful!''
 
#''Plant the bomb to open a shortcut and operation way!''
 
#''Plant the bomb to open a shortcut and operation way!''
 
#''We've found Decoy-Z. We'll start to retrieve it from now on.''
 
#''We've found Decoy-Z. We'll start to retrieve it from now on.''
#''Soi: Oh no, Decoy-Z is still in operation. We have to hold on until the Decoy-Z operation is stopped!''
+
#''Soy: Oh no, Decoy-Z is still in operation. We have to hold on until the Decoy-Z operation is stopped!''
#''Soi: We've retrieved Decoy-Z, moving to the 1st target area now!''
+
#''Soy: We've retrieved Decoy-Z, moving to the 1st target area now!''
 
#''Now, we'll activate Decoy-Z. Be ready for the zombie attack that will be approaching us soon!''
 
#''Now, we'll activate Decoy-Z. Be ready for the zombie attack that will be approaching us soon!''
#''Soi: I don't think Dione is around this area. Please move to the 2nd target area!''
+
#''Soy: I don't think Dione is around this area. Please move to the 2nd target area!''
 
#''We have requested for bombing support. Open the shortcut!''
 
#''We have requested for bombing support. Open the shortcut!''
#''Soi: We are very near the 2nd target area! This facility is very big and Dione must be hiding somewhere inside.''
+
#''Soy: We are very near the 2nd target area! This facility is very big and Dione must be hiding somewhere inside.''
#''Soi: Please hold on and give me some time. I'll try to open the door by using a remote hacking!''
+
#''Soy: Please hold on and give me some time. I'll try to open the door by using a remote hacking!''
#''Soi: The remote hacking was successful! Move into the facility now!''
+
#''Soy: The remote hacking was successful! Move into the facility now!''
#''Soi: This is a weird inner structure. I should have investigated it with more details.''
+
#''Soy: This is a weird inner structure. I should have investigated it with more details.''
#''Soi: Is this Dione? Some huge object is approaching here! Everybody, be careful!''
+
#''Soy: Is this Dione? Some huge object is approaching here! Everybody, be careful!''
#''Soi: What's that outlook!? Is that a transform from Siege type?''
+
#''Soy: What's that outlook!? Is that a transform from Siege type?''
#''Soi: This strange object's flame is getting bigger! Be careful!''
+
#''Soy: This strange object's flame is getting bigger! Be careful!''
#''Soi: The flame will kill everybody! If we have any available coolant pipe, we should open it right now!''
+
#''Soy: The flame will kill everybody! If we have any available coolant pipe, we should open it right now!''
#''Soi: What is this!? Watch out!! A huge energy is releasing from the strange transform object!''
+
#''Soy: What is this!? Watch out!! A huge energy is releasing from the strange transform object!''
#''Soi: The coolant pipe is holding the flame! It is time! Concentrate on all your fire powers on it!''
+
#''Soy: The coolant pipe is holding the flame! It is time! Concentrate on all your fire powers on it!''
#''Soi: It feels like we've fought with a devil… If Dione's transform is successful, it will be even more dangerous! Let's find Dione as fast as possible!''
+
#''Soy: It feels like we've fought with a devil… If Dione's transform is successful, it will be even more dangerous! Let's find Dione as fast as possible!''
#''Tip: You can press E keyboard button to use the floor type weapon or cancel it. Bullets are available to use until consuming all that is provided to an individual.''
+
#''Tip: You can press {{key|E}} keyboard button to use the floor type weapon or cancel it. Bullets are available to use until consuming all that is provided to an individual.''
#''Soi: We are too late in activating the ice pipe! It has becomes even stronger!''
+
#''Soy: We are too late in activating the ice pipe! It has becomes even stronger!''
#''Soi: The strange transform object is resting. The flame is getting smaller!''
+
#''Soy: The strange transform object is resting. The flame is getting smaller!''
   
 
==Events==
 
==Events==
 
'''Decoy''' was released on:
[[File:Skul_11_copy.png|right|link=SKULL-11]]
 
[[File:Skull1ex.png|right|link=SKULL-1]]
 
 
'''Decoy''' was released alongside [[SKULL-11]] on:
 
 
*South Korea: 19 April 2012.
 
*South Korea: 19 April 2012.
 
*Taiwan/Hong Kong: 25 April 2012.
 
*Taiwan/Hong Kong: 25 April 2012.
 
*China/Japan: 25 April 2012.
 
*China/Japan: 25 April 2012.
 
*Singapore/Malaysia: 9 January 2013.
 
*Singapore/Malaysia: 9 January 2013.
'''Decoy''' was released alongside [[SKULL-1]] on:
 
 
*Indonesia: 13 February 2013.
 
*Indonesia: 13 February 2013.
  +
*CSN:Z: 23 September 2014.
  +
*Vietnam: 26 March 2015.
   
 
==Achievements==
 
==Achievements==
 
 
===Honor mission===
 
===Honor mission===
 
 
{| class="wikitable" style="text-align:center; background:gray; color:white"
 
{| class="wikitable" style="text-align:center; background:gray; color:white"
 
! Title !! Description !! Task
 
! Title !! Description !! Task
Line 101: Line 99:
   
 
==Gallery==
 
==Gallery==
 
 
<gallery widths="200" spacing="small" captionalign="center" bordersize="none" bordercolor="transparent">
 
<gallery widths="200" spacing="small" captionalign="center" bordersize="none" bordercolor="transparent">
 
decoykp.jpg|South Korea poster
 
decoykpditto.jpg|Ditto
 
File:Decoy_poster_taiwan.jpg|China poster
 
File:Decoy_poster_taiwan.jpg|China poster
 
File:Decoy_poster_taiwan2.jpg|Ditto
 
File:Decoy_poster_taiwan2.jpg|Ditto
Line 108: Line 107:
 
Decoypromosg/my.jpg|Singapore/Malaysia poster
 
Decoypromosg/my.jpg|Singapore/Malaysia poster
 
Indopromo13feb.jpg|Indonesia poster
 
Indopromo13feb.jpg|Indonesia poster
decoykp.jpg|Korea poster
 
decoykpditto.jpg|Ditto
 
 
zs_decoy_20120425_1447050.jpg|In-game sceenshot
 
zs_decoy_20120425_1447050.jpg|In-game sceenshot
 
zs_decoy_20120429_1930140.jpg|Radio
 
zs_decoy_20120429_1930140.jpg|Radio
 
zs_decoy_20120430_1816200.jpg|Explosives area
 
zs_decoy_20120430_1816200.jpg|Explosives area
 
Zs decoy 20120425 1410360.jpg|Use the radio to blow the obstacles
 
Zs decoy 20120425 1410360.jpg|Use the radio to blow the obstacles
zs_decoy_20120509_1323520.jpg|Obstacle blown by C4
+
zs_decoy_20120509_1323520.jpg|Obstacle blown by [[C4]]
 
zs_decoy_20120509_1305190.jpg|Planting the C4
 
zs_decoy_20120509_1305190.jpg|Planting the C4
 
File:Loadingbg_zs_decoy.png|Loading background
 
File:Loadingbg_zs_decoy.png|Loading background
Line 124: Line 121:
   
 
[[File:Blitz.ogg]]
 
[[File:Blitz.ogg]]
Setting up the C4 and RC Bomb. Note that it is actually the combination of "c4_plant", "nightvision_off", "nightvision_on" and "c4_beep" sounds.
+
Setting up the C4 and RC Bomb.
   
 
[[File:Marsh_bgm1.ogg]]
 
[[File:Marsh_bgm1.ogg]]
Line 143: Line 140:
 
[[File:Mortar_call.ogg]]
 
[[File:Mortar_call.ogg]]
 
Calling the Directed bombing
 
Calling the Directed bombing
 
<poll>
 
How many times have you finished this map?
 
Never
 
1 ~ 5
 
6 ~ 25
 
26 ~ 99
 
100+ (I have got the medal!) ^_^
 
</poll>
 
   
 
[[File:Zombie Scenario Season 2 - Decoy(part 1)|425px|left]]
 
[[File:Zombie Scenario Season 2 - Decoy(part 1)|425px|left]]
Line 159: Line 147:
   
 
==Trivia==
 
==Trivia==
 
*Decoy means bait, or lure or entice away somebody or something, from an intended course, typically into a trap.
*There is a dead [[SAS]] operative next to a radio. If the [[Soy's SD Zombie Maker]] is in effect, the dead SAS' soldier head will also be enlarged.
 
  +
*This is the first map that introduces [[Browning M2HB heavy machine gun]].
*When Round 2 starts, the players can hear the scream of surviving soldiers in a burning helicopter before Revenant spawns.
 
 
*There is a dead [[SAS]] operative next to the radio. If the [[Soy's SD Zombie Maker]] is in effect, the dead SAS soldier's head will also be enlarged.
*Decoy means bait, or lure or entice (a person or animal) away from an intended course, typically into a trap.
 
  +
*Musics in this map were taken from ''[http://counterstrike.wikia.com/wiki/Recoil_(mission) Recoil]'' and ''[http://counterstrike.wikia.com/wiki/Alamo Alamo]'' missions from ''[[Counter-Strike: Condition Zero]] Deleted Scene''.
*This map used death voiceovers of ''Spy'' and ''Sniper'' from ''Team Fortress 2'' which can be heard before [[Revenant]] entered the center area.
 
  +
*This map used death voice-overs of [https://wiki.teamfortress.com/wiki/Spy Spy] and [https://wiki.teamfortress.com/wiki/Sniper Sniper] from ''Team Fortress 2'' which can be heard before [[Revenant]] entered the center area. Also when setting up a [[C4]]/RC bomb, it uses a few [[equipment]] sound files which result in the combination of: "c4_plant", "nightvision_off", "nightvision_on" and "c4_beep" sounds.
*Near the factory, where two [[Ganymede]]s and two [[Deimos]]es spawn, there is a rock where the player can jump into where [[Ganymede]]'s shoulder charge attack cannot damage the player.
 
  +
*There is a safe spot in the place with two [[Browning M2HB heavy machine gun|Browning M2HBs]] where you can jump onto the barrels, the crates and then climb onto the roof. This spot is mostly safe to defend the area from zombie hordes, except that [[Deimos]] can still disarm players up here. Zombies will even never attempt to jump.
*In SG/MY region, there is an event bug that player may obtains [[M14 EBR]], [[M79 Saw off]], [[Heavy zombie]] and [[Psycho zombie]] permanently instead of 1 day duration during Decoy Map event, and which can be repeated indefinitely.
 
 
*Near the factory, where two [[Ganymede]]s and two [[Deimos]]es spawn, there is a rock where the player can jump onto where [[Ganymede]]'s charging dash attack cannot reach or have effect on the player.
*There's a lighting bug, where everything looks too bright, this only happens to OpenGL users.
 
 
*In SG/MY region, there was an event bug where the player may obtain [[M14 EBR]], [[M79 Saw off]], [[Heavy Zombie]] and [[Psycho Zombie]] permanently instead of 1 day duration during Decoy Map event.
*There is also a bug in this map where you can walk in a normal speed in the swamp when you are using [[Balrog-IX]] with Balrog Charging System charged.
 
 
*There's a lighting bug where everything is too bright, this only happens to players with OpenGL active.
*There is a glitch in the place with two [[Browning M2HB heavy machine gun|Browning M2HBs]], you can climb onto the roof; that places is highly recommended to upgrade your weapons since the zombies are unable to attack you unless a [[Ganymede]] dashes toward you.
 
  +
*Using [[BALROG-IX]] with Balrog Charging System charged will not affect the player's running speed in the swamps.
*Directed Airstrikes can kill both humans and zombies so beware of using it.
 
*Strangely, in the boss arena, it is so far, the place with most spawned zombies at time above all Zombie Scenario maps.
+
*The boss arena currently has the highest spawn rate of zombies among all Zombie Scenario maps.
 
==See also==
 
 
[[Zombie Scenario: Season 2]]:
 
*Chapter One: [[Toxicity]]
 
*Chapter Two: [[Culvert]]
 
*Chapter Three: '''Decoy'''
 
*Final Chapter: [[Angra Nest]]
 
 
   
 
{{maps}}
 
{{maps}}
 
[[Category:Zombie scenario season 2 maps]]
 
[[Category:Zombie scenario season 2 maps]]
 
[[Category:Large-sized maps]]
 
[[Category:Large-sized maps]]
  +
[[Category:Simple maps]]
 
[[Category:Pursuit type maps]]
 
[[Category:Pursuit type maps]]
 
[[Category:Nexon maps]]
 
[[Category:Nexon maps]]

Revision as of 10:35, 9 April 2016

Decoy banner

Pursuit: Decoy (zs_decoy) is the third Zombie Scenario: Season 2 map in Counter-Strike Online.

Background

A briefing in the culvert while preparing for the next battle.

"Gentleman, our strengths are heavily damaged from Dione. Lots of comrades and innocent people that were killed couldn't die in peace. We must find this monster and kill it. We'll use a device to lure him which will also attract zombies too, according to the Senior Researcher Soy's explanation. Firstly, Delta team will move into the operation area when they are ready. Delta team, try to secure a defensive position and be ready to activate the lure device. We'll launch the operation once Alpha team is ready to join Delta team. Watch out for each other and don't stay far behind from each others. That's all!"

Alpha team is ready in an hour after Delta team entered the operation area. A bad feeling was felt when it started to rain at the moment when Alpha team entered the operation area.

Overview

Bosshp bg left revenant new

Decoy takes place in a culvert where the players will see Siege Type Dione escaping. The players then must go through a swamp, eventually finding a factory. In the factory, instead of finding Dione, they will meet Revenant.

In this map, there are several new weapons introduced:

  • Mounted browning machine gun: This machine gun can be used by all players. It fires 250 rounds of .50 BMG ammunition and cannot be reloaded, so it must be used wisely.
  • C4 and RC bomb: Used to blow up pipe obstacles by pressing the E button.
  • Radio: To call up directed bombing to destroy the obstacles. Directed airstrikes can kill both humans and zombies so be careful when using it.

Transcripts

Doctora
  1. We'll launch the operation from now on. Alpha team will move to the supply location for an individual arrangement. Be careful, zombies are still out there!
  2. Tip: Press E keyboard button until the door is completely open.
  3. Soy: Our communication with Delta team who brought Decoy-Z is completely disconnected! Please fall back, Delta team!
  4. Tip: Swamp area and thick grasses will affect your movement speed.
  5. Active a triggering device and open the shortcut!
  6. We've found a heavy machine gun installed by Delta team. Everybody, use the machine gun with the ammunition that is provided individually!
  7. Soy: We have detected a response of stronger zombie! Please be careful!
  8. Plant the bomb to open a shortcut and operation way!
  9. We've found Decoy-Z. We'll start to retrieve it from now on.
  10. Soy: Oh no, Decoy-Z is still in operation. We have to hold on until the Decoy-Z operation is stopped!
  11. Soy: We've retrieved Decoy-Z, moving to the 1st target area now!
  12. Now, we'll activate Decoy-Z. Be ready for the zombie attack that will be approaching us soon!
  13. Soy: I don't think Dione is around this area. Please move to the 2nd target area!
  14. We have requested for bombing support. Open the shortcut!
  15. Soy: We are very near the 2nd target area! This facility is very big and Dione must be hiding somewhere inside.
  16. Soy: Please hold on and give me some time. I'll try to open the door by using a remote hacking!
  17. Soy: The remote hacking was successful! Move into the facility now!
  18. Soy: This is a weird inner structure. I should have investigated it with more details.
  19. Soy: Is this Dione? Some huge object is approaching here! Everybody, be careful!
  20. Soy: What's that outlook!? Is that a transform from Siege type?
  21. Soy: This strange object's flame is getting bigger! Be careful!
  22. Soy: The flame will kill everybody! If we have any available coolant pipe, we should open it right now!
  23. Soy: What is this!? Watch out!! A huge energy is releasing from the strange transform object!
  24. Soy: The coolant pipe is holding the flame! It is time! Concentrate on all your fire powers on it!
  25. Soy: It feels like we've fought with a devil… If Dione's transform is successful, it will be even more dangerous! Let's find Dione as fast as possible!
  26. Tip: You can press E keyboard button to use the floor type weapon or cancel it. Bullets are available to use until consuming all that is provided to an individual.
  27. Soy: We are too late in activating the ice pipe! It has becomes even stronger!
  28. Soy: The strange transform object is resting. The flame is getting smaller!

Events

Decoy was released on:

  • South Korea: 19 April 2012.
  • Taiwan/Hong Kong: 25 April 2012.
  • China/Japan: 25 April 2012.
  • Singapore/Malaysia: 9 January 2013.
  • Indonesia: 13 February 2013.
  • CSN:Z: 23 September 2014.
  • Vietnam: 26 March 2015.

Achievements

Honor mission

Title Description Task
A medal will be given to the player who had successfully killed Revenant for 100 times
[Firefighter]
Gentleman, our firepower is not enough for us to defeat the Devil that controls the fire. We had to know the enemy’s strength and weakness to survive and win the battle. Do you understand what I'm talking about? Note: At least 4 players in a game, easy stage is not included. Defeat Revenant 100 times.

Gallery

Intro sound

Setting up the C4 and RC Bomb.

Marsh background music

Ditto

Background music

Ditto

Hear a dying man

Calling the Directed bombing

Trivia

  • Decoy means bait, or lure or entice away somebody or something, from an intended course, typically into a trap.
  • This is the first map that introduces Browning M2HB heavy machine gun.
  • There is a dead SAS operative next to the radio. If the Soy's SD Zombie Maker is in effect, the dead SAS soldier's head will also be enlarged.
  • Musics in this map were taken from Recoil and Alamo missions from Counter-Strike: Condition Zero Deleted Scene.
  • This map used death voice-overs of Spy and Sniper from Team Fortress 2 which can be heard before Revenant entered the center area. Also when setting up a C4/RC bomb, it uses a few equipment sound files which result in the combination of: "c4_plant", "nightvision_off", "nightvision_on" and "c4_beep" sounds.
  • There is a safe spot in the place with two Browning M2HBs where you can jump onto the barrels, the crates and then climb onto the roof. This spot is mostly safe to defend the area from zombie hordes, except that Deimos can still disarm players up here. Zombies will even never attempt to jump.
  • Near the factory, where two Ganymedes and two Deimoses spawn, there is a rock where the player can jump onto where Ganymede's charging dash attack cannot reach or have effect on the player.
  • In SG/MY region, there was an event bug where the player may obtain M14 EBR, M79 Saw off, Heavy Zombie and Psycho Zombie permanently instead of 1 day duration during Decoy Map event.
  • There's a lighting bug where everything is too bright, this only happens to players with OpenGL active.
  • Using BALROG-IX with Balrog Charging System charged will not affect the player's running speed in the swamps.
  • The boss arena currently has the highest spawn rate of zombies among all Zombie Scenario maps.