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SymbolHeavy zombie is a playable zombie character in Zombie 2: Mutation, Zombie: The Union, Zombie 3: Hero and Zombie 4: Darkness. It also appears in Zombie Scenario and Zombie Shelter as AI-controlled NPC.


A zombie made by Dr. Rex's horrible research called 'heavy type'. It is made to penetrate the enemy's defense line with a big bulge, and absorbs some human attack with a unique body structure. It uses a trap to grab the human ankle that pulls out the device in the body.


  • High resistance against stun and knockback powers
  • Can release a moving trap to immobilize humans
  • Absorbs less damage from enemies
  • Enhanced maximum HP and durability
  • Able to cause a massive shock wave that knocks enemies (Zombie 4: Darkness only)


  • Low jump height
  • Easily targetable due to large size
    • Prone to being headshot due to this
  • Slow movement speed in general


Icon Name Description
Zombieskill zombitrap Trap Throw a trap to track people around. The trap is kept for 10 seconds and moves around the nearest human within a certain range. A man on the traps can not move for seven seconds.
Zombieskill armorrecovery Armor Recovery Restores armor to 500 / 1,000 / 2,000. The amount of recovery increases as the evolutionary stage increases, and the maximum amount of armor can not be exceeded.

Zombie Scenario[]

Trap s Zombie s

Heavy zombie appears in all chapters of Zombie Scenario.

  • Lost City: Heavy zombie makes its first appearance in Lost City chapter. Traps are used in the several last rounds. In normal difficulty, there are green-skinned Heavy zombies also which are able to throw Zombie Grenades.
  • Double Gate: Crasher-type Heavy zombies (blue-skinned) make their first appearance in Double Gate chapter hard difficulty. They are hard to be killed due to high health points and deal high damage to the gates and humans.

Zombie 4: Darkness[]

Zombietype z4heavy
  • New sounds have been added for him in Zombie 4: Darkness as well as a new appearance.
  • In Zombie 4: Darkness, the heavy zombie has the ability to stomp the ground, and also increase his defense (more stun and knockback resistance) but at the cost of mobility. However, he loses his 'Trap' ability.


Zombie Infection[]

Becoming a Heavy Zombie
  • A message will be displayed everytime a human has been caught in a trap along with a HUD indicator to show where they are.
  • Turn around and move backward in ducts to face humans to avoid being shot in the head.
  • Engage stationary humans as they are easier to get to because of the high knockback and stun resistances. It also helps your teammate to act as a 'tank' to block damages because of your high defensive power.
  • Set traps in common areas such as ladders.
  • Crouching might reduce the possibility of being shot in the head.
  • Unlike most of the zombies, the Heavy Zombie poses a high defense and can take more shots to take him down, even without any armor points left.
Facing a Heavy Zombie
  • Do not engage the heavy zombie alone as it will drain all your ammunitions to maybe even kill him, unless you're using powerful weapons. Also, you might get ambushed by other zombies before the heavy zombie die.
    • Do engage when there's other teammates attacking him.
  • Check for nearby traps whenever you move. Remember that the trap can move by itself, so be careful.

Zombie: The Union[]

  • Heavy Zombie has 2700 health points (3200 with Strong Lifepower).
  • Heavy Zombie can ensnare both Humans and Zombies of the opposite team. Any target that fell onto his traps will be unable to move and have their health reduced.


Dying sound


Healing sound

Setting up sound

A male human is ensnared by the Trap zombie

Ditto, female version



  • A wristband can be found in the right hand of the player model but it is not seen in view model.
  • A baby-shaped face bulge can be seen on the Host Heavy zombie's stomach as well as a stitched cut.
  • Inside Heavy zombie's body, there is a small sign showing "Copyright [2007] NEXON & Valve Corporation. All Rights Reserved."
  • In Nexon Zombie's DNA trailer, its identification name is jokingly called 'Fat Bastard'.
  • The Host Heavy Zombie's moving animation is different than its lesser form.
  • The texture of Heavy Zombie's hand view model is shared with Psycho Zombie and Venom Guard.
    • Upon maxing out the enhancement feature for this class, the Heavy Zombie bears a texture similar to the Regular Zombie, which also is shared with the Psycho Zombie and Venom Guard.
  • This zombie and other Zombie 4: Darkness' zombies make a cameo appearance at the start of Omen.
  • After the 8 January 2015 update of South Korea, its HP was slightly increased. Later, after the Zombie Mode Rework patch, its armor has been decreased slightly.