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BuffHoly Sword Divine Order is a Transcendent grade melee weapon in the Transcendence Series, and the fourth one overall.

Overview

This item can be obtained from Premium Top 50 Decoder.

A legendary sword that, with the chosen guardian's blessing, will judge evil with sacred power. If you're facing an evil presence, the sword will strengthen, and the Holy Impact (Holy Guard) and Holy Crash (Holy Smite) skills will be enhanced.

  • Holy Crash (Holy Smite): unleash a powerful light bomb in straight line.
  • Holy Impact (Holy Guard): defend yourself with the sword. If you are attacked during your defensive stance, the special attack will immediately trigger by deflecting and hit all enemies around.

Advantages

  • High damage on all attack variant
  • Has ranged attacks despite being a melee
  • Holy Impact is an instant-draw
  • Moderate range attack
  • Moderate attack speed
  • High stun power
  • High knockback power on both special attack
  • Holy Impact can deflect all kind of attacks from zombie (such as Deimos's shockwave, Banshee's pulling bat)

Disadvantages

  • Slow draw time
  • Need 5 hits to activated full form
  • Holy Crash's slow projectile speed can be avoided easily by enemies
  • Hard to recover from Holy Impact which can easily lead to death
  • Hard to obtain
  • Holy Impact cannot deflect enemy attacks in Original mode
  • Holy Impact can take away hp after hitting from zombie

Release date

  • Taiwan/Hong Kong: 19 September 2018.
  • South Korea: 20 September 2018.
  • Japan: 27 September 2018.
  • China: 27 September 2018.
  • Indonesia: 27 September 2018.
  • CSN:Z: 7 November 2018.

Tips

Zombie modes

The Holy Sword has three attack mechanisms:

  • Clicking the LMB continuously will perform the basic slashing action, which can cause continuous and efficient stable damage output to zombies.
  • Long press of the LMB will trigger the first active skill of the Holy Sword, and it is also the only long-range damage skill of this melee weapon - Holy Crash, which will release a powerful light bomb in the straight line after the release, causing high levels of damage to enemy targets hit on the path. It has very significant effects in special terrains such as corridors and pipes.
  • Holy Impact, can be said to be the core essence of this weapon. When zombies are approaching, long press the RMB to defend, and as long as you are attacked by zombies during this period, the special attack will immediately trigger and hit all enemies around. After triggered, you will be invincible for 1 second. However, it should be noted that you can't keep a defensive stance at all time, as it only last 4 seconds. When the special attack failed to trigger, you will enter a 'cooldown' period where it will be your weakest moment of defense, and the most vulnerable state to being infected by zombie, since you can't do any attack of the sword, or switch to other weapons. Therefore, how to properly control the distance between the zombies and the timing of triggering the special attack will be a compulsory course for every Holy Sword user.
  • The regular slashing ( quick LMB click ) applies charges that power up the sword. Once 6 slashes are connected, the sword awakes and all the attack variants will have both their damage and range enhanced.
  • Holy Crash and Holy Impact consume all the power up charges and revert the sword back to dormant state.
  • While awaken, the parry animations differs from parrying at dormant.
Zombie Scenario
  • You can be immune to damage with the 1 second invicibility of Holy Impact. Take advantage of this when attacked and surrounded by zombies.
    • You can be immune to Kraken's laser attack in Panic Room when spamming this skill.
    • As long the damage value of the incoming attack does NOT exceed 120% of the user's max hitpoint, and the impact is not an explosion, it is blockable. As a conclusion, boosting the max hitpoint by attributes and/or parts will render more threats guardable.
    • A good example is Zavist and Neid. The max hitpoint threshold is 1300. Once the user has more max hitpoint value than 1300, all their moves become guardable.

Gallery

Drawing

Charging

Charging loop

Charged attack

Idle

Paring Slash

Parry attack

Cannon attack

Cannon explosion

Trivia

  • This is first melee weapon that can defend against incoming attacks.
  • This is the second melee weapon in the Transcendence Series to be a "standard" sword, after Blade Runebreaker, while also having a similar appearance and concept to the latter.
  • This weapon has almost the same design as AUG Guardian.
    • The idle sound similar with AUG Guardian but the pitch is lowered.
  • Parry attack sound is low pitched version of Dual Beretta Gunslinger's shockwave knockback sound mixed with "ka-ching" sound effect.
  • After 28 September update in South Korea, some update were implemented to the weapon.
    • Before, there was some inconsistency with the defensive move. You can still be infected even though you already raised the sword to defend.
    • Now, the inconsistency have been fixed. Also, the defense attack will trigger if a zombie is clawing near you even though they did not directly attack you. And, now you can immediately use the defense attack after switching from other weapons without delay, with added 1 second invicibility after the skill has been triggered.

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