[File:2016_0129_2119_17_0.jpg|thumb|left|310px]It seems either it is a punishment for late comers, rejoiners or something else, but people from early days can actually destroy as normally. This sucks because you can't undo something that you accidentally put.
Actually, i found the way to edit it. However, u must change it from the infobox template page, and then, u must edit all other character pages also. It will be a huge job, so I decide not to change it.
It is very easy, change the image code in Infobox Character page as same as the image code in Infobox Faction page. And then, each character page, u add "..." into the image files, then done. However, because we have many characters, let pospone it.
U misunderstood my info. The Oz machine is the first one can change clips size due to how many weapons u equipped in Oz set. I mean u use whole set, or either one of them with the Oz machine, the clips size will change. In case of SCAR-L and SCAR-H, the second one is a variant of the first one. I mean they are 2 standalone weapons, not a set, and as u can see the SCAR-H is actually B mode of the other. In case of Sk3, actually it is B mode of the weapon, similar to SCAR-H. I mean, 1 sk3 has 35 round per magazine, 2 sk3 have 70, for both. And they are not a set of weapon.
We are talking about changing the magazine in real in-game time, I mean that you can reverse it back without affecting anything at all. You still can put it as a trivia for those one for using a set and another for plain weapon.
Of course, if talking about this section, u can see there are a lot of weapons can change their magazine size. In case ofv Oz gun, my idea is it the first one which can change its magazine size by equipping with other weapons in the set which includes it. Not the normal ways like enhancement or changing mode. Clear?
Btw, when WW2 set B comes in TW/HK, i want u check the M1 Garand. If i'm right, this gun cannot be reloaded during fire. And the Aiming model, i think it was cut (see Gallery section in M1 Garand page). I checked some gameplays, never seen the Aiming model. Thanks.
Btw, i wanna check something: is M1 Garand the first and only weapon so far which cannot reload between each magazine? I mean, u must shoot all bullets in each magazine, and cannot reload if u don't do that.
Also, still the M1, in its page, i see the Aiming model (using iron sight), but i checked some gameplays, didnot see it. I think it was cut (already wrote in trivia). However, to be sure, then ask u for detail.
I hardly understood that statement. Did he mean that If I die e.g: in the last map, using Round Restart will result as playing again that one instead of returning to the start point?. I don't know since none of the times I played my entire team died. I guest you should play in the current map because going back to the start point will be frustrating and time wasting. On the other hand, I don't consider that as a bug.
I think he means if in round 1, all teams die in any maps (any 1 of 3 maps), then use Round Retry, they will restart from the current map they play, not from beginning. For example: ur team comes to the second map of round 1, if ur team dies, all will restart from the 2nd map, not the 1st one.
As u can see, the Enhanced Nest and Siren were added after Zom Shel Reboot. However, they don't appear in SG/MY. I just wanna check if Nexon removed them or GMs forgot to add them.
In my opinion, i think don't need them, as if u must buid them normally, especially the Siren, the game will be very hard. Instead, like the previous gameplay, the Siren is auto after builded generators. While no need Enhanced Nest. So far, i just note them as "Unused/Removed". After get confirmation from u, i will re-edit. Thanks.
They were added neither before Re:boot or after. Those are from the Old Zombie Shelter. Remove them from that page as they don't belong to. First, the Siren is something auto don't need to build. Second you just need to unlock the Nest in order to be able to build the rest except for special ones which you need to have certain skills from the "engineer set".
Listen, kid. I thought u guys must discuss about that before. U are admins, and u decide the info. I saw it was changed to Envy Mask for a long time. No ones says anything. U must ask right after it was changed. Not now. U must how to ask and which one should be asked. Did i change the name? No, not me. Go find Contraz for details. Or promote me into admin, i will decide my own.
ya, the first trivia seems confusing. It sounds like CS should have a mace, yet unimportant. if so, i can write, "balrog9 is based on a pair of battle gauntlets that is not available in the Counter-Strike series."
All I want is a bolt-action sniper/rifle with real scope-in and out animation. I enjoy really the fact that you shoot while using the iron sight. Cyclone was almost perfect, but they forgot to add the zoom-in sequence.
"Sometimes", not "all the time", u should read the whole sentences. About the message picture, it is the same kind with the other boss' messages in Zom Shelter. I think it will be added into Zom Shelter in future, so we must have a new Zom Shelter map also.
Well, after checking the in-game screenshots, i found something funny.
First, about Mosin-Nagant, i'm not sure as the image shows it in shooting action, not idle. However, i still can see the HUD icon, it shows this gun has a sling attached, even i don't see it in the screenshot. Maybe, we need a better image for sure. This is different to Guitar rifle, or Lightning AR-1, which has a sling also, and it shows up in 1st-person view, but doesnot appear in HUD icon or game model.=)) Maybe we will have some trivias for them. But we need better images before process it.
Second, about MG42, well, first looking, it looks like MG3 Gold but old style, and different ammo box. However, i see that, we have something fun with the bipods. The MG42's bipod is opened, but the user doesnot handle it (in the screenshot, he/she handles the barrel instead). While the MG3's one, it is not opened in game model, or HUD icon. But, as u can see through 1st-person view, it is opened, and also, the user handles it, not the barrel. Well, 1 opened, no ones uses it; 1 not opened, they handle it.=))
I will make trivia later, after we have more images to confirm.
Well, Dragon now has his own GM team, no need me to help catching hackers. I can focus on wiki now, and retire hackers-burster job. If 1 day, i retire CSO or CS series also, hope u guys will continue my job.
Oh, it is important. If not u guys, but another decided the name, and u guys change it without notice him/her, then that guy will "make some noise". As i always tell u, let discuss before changing something. In this case, the previous name Isabella, was made by 1 of u, the admins (i don't know who), however, u decided to change it. No matter, as at least u talked together. But if, a non-admin guy makes a name like that, then u guys change it, so? That is why i ask u about who is the previous editor who made the name. U guys should tell him/her ur reason, or at least we have summary section after each edit, that is the purpose of summary.
Immagine that, the guy who made the name is the "u know which shjt i'm talking about", what will he do after seeing his edit was changed? At least we can avoid some idiot topics with him if we discuss.
I think the "u know which shjt i'm talking about" is the only one who rampaged if his edit was changed, AFAIK the other editors are fine with correction, and telling a person his mistake after only 1 edit is too harsh, if he kept making the same mistakes after 2/3 times of correction then tell him/her (except inability in English or grammar or picture)
After checking other regions, i see that Thunderbolt and Savery are not allowed in AWP Forbidden and AWP + Flashbang forbidden also, even i totally agree that those 2 are not bolt-action sniper rifles. I will make trivia.
About the trivia at WW2 weapons page, ask Contraz, i just fixed the grammars. And i posted the poster at Mosin page just to proof that Guerrilla Warfare using Mosin. U can see my summary that "replace it when u have better images". I know u will make a non-background picture for it, but so far, still not have it yet.
Vampjrehunter wrote: Sorry, i mean restriction icons, not mode icons, as they are submodes, don't have mode icons, but they do have restriction icons. I mean the same style with these ones:
For the AWP + Flashbang forbidden, u will see an icon shows 2 above combined together, Classic (Flashbang forbidden) and New Classic (Flashbang forbidden) also.
About the Savery, Uzuan or any ones plays at TW/HK please check if Savery is allowed in AWP Forbidden and AWP + Flashbang forbidden or not. Thank u.
Now let focus on this. I searched the nar files yesterday, still don't know where they hide it. But they must have restriction icons, i tested them in game, if they don't exist, i cannot find them in game.
Now let us focus on Zombie Giant. Uzuan, i want to check 1 thing: how to call MQ-9 Reaper? Must wait until it show the [E] button, or must collect something, or must kill bosses/deal an amount of damage?
I wanna check 1 more case, the Maverick series. I want to see if NEXON writes them as MAVERICK or Maverick, just like SKULL, BALROG or JANUS. Since the series only has 4 weapons now, if we fix it soon, will be better. In the future, more weapons, the work will be hard.