- For a CSO2 map that shares the same name, see Studio (map).
Studio is an interactive community-based mode in Counter-Strike Online.
Overview[]
Hinted since 6 months before its actual release in OBT (Open Beta Test), this long-awaited mode is a mode that enables the player to build their own maps and share it with others. There are six existing maps available and built with this mode for player's references.
Updates[]
24 September 2020[]
- Build Marker
Build Marker has been updated to make it easier to use by providing a simple function as a firearm that can specify an area.
- You can fill in with Build Rifle and Build Minigun.
- Building Pistol can create or delete individual blocks within the area.
- Build Marker commemorating release, the 3 studio building licenses. You can obtain through events.
- Quick Menu Improvement
- The menu is improved according to the usability, frequency of use, and importance.
- Sounds added
- 30 new sound effects and 12 new music added
Release date[]
- South Korea:
- 11 May ~ 1 June 2017 (Beta Test)
- 13 July 2017 (Official Release)
- China: 5 July 2017.
- CSN:Z: 29 November 2017.
- Indonesia: 7 February 2018.
Developer maps[]
These are the developer maps available in this mode.
Map | Name | Description |
---|---|---|
CSO Comics: 3rd Supply Base | This is a simple yet hard map to complete. There are many zombies spawn in this area and you have limited starter weapon. | |
CSO Comics: Assault | This is the rebuilt version of Assault. You are given a set of weapons at the start of the round and must reach the escape zone safely. There are several simple riddles to be solved such as finding keys to open a door. | |
CSO Comics: Train | Rebuilt version of Train with zombie theme. You are given series of weapons throughout the journey and must reach from T spawn to CT spawn to escape. There are several strong zombies and you must defeat them all to proceed further. |
Map | Name | Description |
---|---|---|
#1: Mansion Escape | The story revolves an amnesiac man trapped in a haunted mansion where he finally can escape with an aid of a mysterious SAS operative. This map has many riddles, confusing paths, and jump-scare. In CSN:Z, there is a bug where some zombies respawn infinitely. | |
#2: Hospital Escape | The protagonist, who escaped from the mansion, arrives at the hospital in search of a vaccine needed for treatment. Find a vaccine and escape from an unidentified hospital! | |
#3: Play with Yuri | A mission to play with the first investor granddaughter of the Institute. Complete the Yuri task in the space created to her taste! This is a Maple Story themed map with slime and mushrooms as hostiles and available in all regions except CSN:Z. | |
Extra: Game Company | Story of a new employee. Pass through the hardships and complete your journey! | |
#4: Yuri Rescue | The story of a researcher rescuing Yuri in crisis. | |
#5: Bells Institute Epilogue | Continues Gerard's adventure story after being hit by an explosion from the Quantum Mechanic Collider. This map presents the latest blocks and also shows updates made in certain blocks. | |
#6: Halloween | The story of someone trapped in a scary Old Mansion. Can the person get out of the Mansion safely? | |
#7: Tracking | An unidentified person who approaches Gerard with a hidden purpose. He reveals himself as an assistant and pushes Gerrard to the limit... Pursue the mysterious helper to find out his identity and purpose! |
Map | Name | Description |
---|---|---|
#1: Experiment | This map revolves around David Black, whose place was burned down and he managed to escape to an unknown place. There, he enters a place which is called Bells Institute. There are many hard riddles in this map. | |
#2: Penetration | This map revolves around Gerard, who is trying to escape from a mansion. There are many confusing riddles in this map and may be laggy for low-spec PCs. | |
#3: Blast | Gerard's Bell Labs second story. Dive into the lab and complete the mission. A studio Original story game. Various trap devices dedicated to studio mode are arranged. |
Map | Name | Description |
---|---|---|
Floating Isles | A mission takes place in a traditional Chinese era. This map's default mode is Zombie 3: Hero. | |
[Battle Royal] Metro City | Farm tons of items in the same time at the start of the game and spring up in killing enemies to avoid the damage field and become the last one to survive. Studio original map in urban form. There are various devices dedicated to studio mode. | |
Country Map | A fan-made map that goes official in a tournament across CSO Taiwan, China and Japan. It uses Xmas theme. | |
Space Sample Map | A sample map for the Space theme. Has various new functions, decorations, and blocks to be played in various modes. | |
Lua | A tutorial map to show the use Lua codes in Studio mode. |
Map | Name | Description |
---|---|---|
Assault Destroy Mode | Play Mode: Bot Zombie. Destroy-able version of the popular map "Assault". Humans: You can destroy maps with destructive weapons. Zombies: Right-click melee attack and zombie bomb can destroy the map. Weapon box is dedicated to studio mode. The studio mode destroy weapon is arranged. | |
Dust Destroy Mode | Play Mode: Bot Zombie. Destroy-able version of the popular map "Dust1". It is a mode to play with the bot player. Humans: Various destructive weapons can destroy maps. Zombie: You can destroy maps with melee weapon right-clicks and zombie bombs. The studio mode destroy weapon is arranged. | |
High Mountain Zone | Counter-Strike Online version of the popular mode "Zombie Z" studio version map. Abandoned military base in the high mountains. | |
Trail & Sewer | Tutorial and campaign maps to introduce Scenario T gameplay mechanics. | |
Infected City | Be alive and keep the shelter from the influx in the aging industrial city of monsters! | |
Industrial Warehouse | A map dedicated to All Star and Gun Deathmatch matches in the warehouse background created with the theme of a studio waste industrial complex. | |
Medieval Fortress | A battle for survival between zombies and humans begins in a fortress built in the Middle Ages. This is a Studio Zombie Hero mode map set in a medieval fortress. | |
Remains | Escape from deadly traps and ruins chasing zombies. Jungle-themed new decorations and device blocks have been updated. | |
Crystal Cave | This is a background created to display blocks made with a mine theme. This is a sample map with basic zombie escape devices. | |
Fitness Club | A hide and seek event was held at a fitness club. Studio Fitness Theme Block Update - Various new basic and decorative blocks have been updated. (3 types of devices, 53 types of decorations) | |
Fairy Tale Land | Various new base, decoration, and device blocks have been updated. (36 basic types, 34 decorative types, 14 device types) |
Features[]
Weapons[]
There are several weapons released to be used in Create and Play modes.
- Create Mode
These weapons are only available during editing.
Weapon | Name | Description |
---|---|---|
Voxel Rifle | This is a basic gun to create and demolish a block. | |
Voxel Pistol | Short-range version of the Voxel Rifle that can create blocks in mid-air. | |
Voxel Minigun | Shares the same function as the Voxel Rifle, with a much higher fire rate and slightly higher range. Intended for medium maps. | |
Voxel Marker | It is used to create blocks in massive number. Intended for large maps. | |
Voxel Connector | It is used to link and cancel commands. For example, linking a switch to a door to make the door opened when the switch is turned on. | |
Voxel Spinner | It is used to spin a block for correct alignment. | |
Voxel Scanner | Used to scan blocks, copying them. Right clicking copies the block properties. |
- Play Mode
These weapons can be used in actual game play (if you put them in Editing mode beforehand).
Weapon | Name | Description |
---|---|---|
Voxel Junk Gun | When fired, this will create a junk cube at the crosshairs. Junk cubes have 100 HP, and can be easily destroyed by any weapon. Right clicking uses a short-range, weak melee attack that does 50 HP of damage. | |
Voxel Grenade | When thrown, it will stick to objects and create a cube of junk cubes. | |
Rock Breaker | It is a device developed by the Bells Institute based on a rock drill for construction. Four destructive piles crush objects at high speed and can push enemies with a secondary attack. Special function 'block destruction' is possible in studio mode. In studio mode, some devices such as doors and switches can not be destroyed. |
Monsters[]
The zombies are ported from Zombie File and has several classes.
Zombie | Level | Health | Armor | Speed | Damage | Attack Speed | View Distance |
---|---|---|---|---|---|---|---|
A | 2000 | 200 | 80 | 20 | 1.2 | 1400 | |
B | 2500 | 500 | 65 | 36 | 1.25 | 1400 |
Monster | Name | Health | Armor | Speed | Damage | Range | Attack Speed | View Distance |
---|---|---|---|---|---|---|---|---|
Snowman | 250 | 100 | 200 | 16 | 400 | 1.2 | 1000 | |
Chinese Warrior | 200 | 100 | 250 | 12 | 75 | 1.8 | 1400 | |
Chinese General | 1500 | 500 | 250 | 24 | 75 | 1.25 | 1400 | |
Hooligan A | 700 | 400 | 220 | 12 | 75 | 1.3 | 1000 | |
Hooligan B | 300 | 200 | 200 | 17 | 400 | 0.8 | 1000 | |
Minion Red | 1000 | 500 | 250 | 15 | 75 | 0.8 | 1600 | |
Minion Blue | 400 | 200 | 220 | 8 | 65 | 0.8 | 1600 | |
Prototype Phobos | 10000 | 5000 | 250 | N/A | N/A | N/A | N/A | |
Ghost | 5000 | 300 | 18 | 75 | 75 | 1.3 | 1600 | |
Pumpkin | 800 | 100 | 250 | 24 | 75 | 1.3 | 1600 | |
Pumpkin Head | 1000 | 0 | 150 | 36 | 75 | 1.3 | 1600 | |
A101AR | 300 | 200 | 200 | 5 | 400 | 0.2 | 1000 | |
A101RL | 300 | 200 | 200 | 20 | 400 | 2.5 | 1000 | |
Bomber | 250 | 0 | 40 | 6 | 75 | 1.8 | 1000 | |
Boomer | 400 | 50 | 290 | 22 | 75 | 1.3 | 1600 | |
Gas Tower | 250 | 0 | 0 | 10 | 800 | 0.1 | 500 | |
Joseon King Zombie | 2000 | 200 | 80 | 20 | 75 | 1.2 | 1400 | |
Joseon Man Zombie | 250 | 0 | 210 | 6 | 75 | 1.8 | 1000 | |
Joseon Runner Zombie | 150 | 0 | 260 | 10 | 75 | 1.45 | 1600 | |
Joseon Female Zombie | 150 | 0 | 260 | 10 | 75 | 1.45 | 1600 | |
AMP Suit | - | - | - | - | - | - | - | |
Fallen Titan | - | - | - | - | - | - | - |
NPC[]
There are several NPCs that the player can put to do several interactions during the game. The players can set their starting speech, what item they want, password to proceed as well as their animations. When completed the given quest, the NPC can be set to grant a new item or open a door, or anything to proceed further into the game.
Guide NPC or Announcement NPC is the NPC that only appear their artwork during message and does not necessarily have corresponding model.
Functions[]
There are several scripts or functions that the player can put to make the map more interactive.
- Items in WEAPON SPAWN
Weapons that can be spawned in Studio mode (other than default weapons):
- Melee: Machete, Crowbar, Claw Hammer.
- Pistol: Dual Infinity, Dual Infinity Custom, Dual Infinity Final, M79 Saw off.
- Shotgun: Double Barrel, Winchester M1887, USAS-12, Jackhammer, Triple-barreled shotgun.
- SMG: Dual MP7A1, Dual Kriss, Kriss Super V, MP7A1 60R.
- Assault Rifle: AN-94, M16A4, OICW, AK-47 60R, HK416, AK-74U, AKM, L85A2, FNC, TAR-21, SCAR, ARX-160.
- Sniper Rifle: Remington M24, Barrett M95.
- Machine Gun: MG3, M134 Minigun, MG36, QBB-95, QBB-95EX, MK48, K3.
- Equipment: M32 MGL, Petrol Boomer, RPG-7, Slasher
Publishing your map[]
When your map is done, you can publish it for everyone to play. To cheer the map creator, you can send cheer cubes which the map maker can be convert them into mileage points.
- 10 cubes cheered can be converted into 1 mileage point.
- Devices, characters, and decorations come with their own cube limits.
- The cubes that make up flat starter maps' grounds do not contribute to this cost.
Modes available[]
You can select the mode that will be available in your map. It can be either:
- Studio Play Mode: You can create a diverse map where you can put any interactions you want.
- Studio Zombie Hero: You can put your map with Zombie Hero rules.
- Studio Team Deathmatch: You can put your map with Team Deathmatch rules.
- Studio Bot Zombie: You can put your map with Bot Zombie rules.
- Studio Bot Team Deathmatch: You can put your map with Team Deathmatch rules with bots.
- Studio Destruction: Blocks are destroy-able.
- Studio Soccer: You can put your map with Soccer rules.
- Studio Zombie Escape: You can put your map with Zombie Escape rules.
- Studio Zombie Z: You can put your map with Zombie Z rules.
- Studio Original: You can put your map with Original rules.
- Studio Basic: You can put your map with Basic rules.
- Studio Hide and Seek: You can put your map with Hide and Seek rules.
- Studio Scenario T: It's based on Zombie Scenario and combined with expanded Lua scripts to enjoy new perspectives, level ups, monsters, and item farming.
- Studio Zombie Shelter: You can put your map with Zombie Shelter rules.
- Studio All Star: You can put your map with All Star rules.
- Studio All Star+: All Star combined with levels.
- Studio Gun Deathmatch: You can put your map with Gun Deathmatch rules.
- Studio Zombie 5: Rise: You can put your map with Zombie Rise rules.
Themes[]
There are several packs released separately and have their own exclusive contents.
Lua script[]
- Main article: Studio (mode)/Lua
As of 15 November 2018's update in South Korea, external Lua's scripts are supported for Studio mode. It includes advanced editing and additional features and adjustments.
South Korea: 21 February 2019[]
- Lua Script API extension
- Added UI script, UI property value query, player-specific damage scale, and script event block.
- Attack information can be checked when attacked, team can be changed.
- Studio mode play map only.
- Provide Zombie Mode Rule
- Change the class model + Zombie Weapon Restriction is added.
- Zombie rules related (infection, headshot kill) can be implemented by previous scripts.
Lua Tutorial Map Transcript[]
- Introduction
- Hello.
- Here is an example for each room.
- Open this map in creative mode.
- After exporting the script, compare and analyze one by one.
- Change Player's Numbers
- You can change numerical values such as player's health by script.
- Check that each time you pull the lever in front of you, the stamina and Kevlar figures change.
- Chat Events
- You can operate the device with events such as chat.
- Enter start in the chat window and check that the previous button works.
- Check the code that sends a signal from the ui.lua file to the server.
- Show UI
- You can use the UI script to draw characters or rectangles on the screen.
- Press the three buttons to the right to check the characters on the screen.
- Special Device Block
- Some device blocks receive special events other than "use" or "contact".
- Press the two buttons to see if the sign block changes.
- Scripted Victory
- You can also win or defeat the script.
- Obtain a coin of 2000 or more using the weapon.
- Try to win the game by pressing the lever next to it.
Videos[]
- Click HERE to watch: Counter-Strike Online Nexon Studio: Building maps the faster way in Studio Mode
Gallery[]
Trivia[]
- The dialogue from the CSO Comics #1 to #3 is lifted from the rather infamous Doom comic, as stated in the map description.
- This mode is likely to be influenced by a popular sandbox game, Garry's Mod.
- Unlike Valve Hammer Editor, this mode does not support curve splicing. Objects in it are in larger ratios.
- This mode is similar to an open source game, Cube and Cube 2: Sauerbraten with the Edit mode.
- Studio Mode has been in development since the start of 2016. As a result, updates slowed down in 2016 up until its release in 2017. The only new mode that was added during this time was Playroom.
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