- For a CSO2 map that shares the same name, see Studio (map).
Studio is an interactive community-based mode in Counter-Strike Online.
Overview
Hinted since 6 months before its actual release in OBT (Open Beta Test), this long-awaited mode is a mode that enables the player to build their own maps and share it with others. There are six existing maps available and built with this mode for player's references.
Release date
- South Korea:
- 11 May ~ 1 June 2017 (Beta Test)
- 13 July 2017 (Official Release)
- CSN:Z: 29 November 2017.
- Indonesia: 7 February 2018.
Default maps
These are the default maps available built with this mode.
Map | Name | Description |
---|---|---|
CSO Comics: 3rd Supply Base | This is a simple yet hard map to complete. There are many zombies spawn in this area and you have limited starter weapon. | |
CSO Comics: Assault | This is the rebuilt version of Assault. You are given a set of weapons at the start of the round and must reach the escape zone safely. There are several simple riddles to be solved such as finding keys to open a door. | |
CSO Comics: Train | Rebuilt version of Train with zombie theme. You are given series of weapons throughout the journey and must reach from T spawn to CT spawn to escape. There are several strong zombies and you must defeat them all to proceed further. | |
Research Log #1: Mansion Escape | The story revolves a amnesiac man who is trapped in a haunted mansion where he finally can escape with an aid of a mysterious SAS operative. This map has many riddles, confusing paths, and jump-scare. In CSN:Z, there is a bug where some zombies respawn infinitely. | |
Bells Research Institute #1: Experiment (Tutorial) | This map revolves around David Black, whose place was burned down and he managed to escape to an unknown place. There, he enters a place which is called Bells Institute. There are many hard riddles in this map. | |
Bells Research Institute #1: Penetration (Tutorial) | This map revolves around Gerard, who is trying to escape from a mansion. There are many confusing riddles in this map and may be laggy for low-spec PCs. | |
Research Log #2: Hospital Escape | The protagonist, who escaped from the mansion, arrives at the hospital in search of a vaccine needed for treatment. Find a vaccine and escape from an unidentified hospital! | |
Research Log #3: Play with Yuri | A mission to play with the first investor granddaughter of the Institute. Complete the Yuri task in the space created to her taste! This is a Maple Story themed map with slime and mushrooms as hostiles and it's only available in Korea, Japan and Indonesia. | |
Floating Isles | A mission takes place in a traditional Chinese era. This map's default mode is Zombie 3: Hero. This mission is only exclusive to Taiwan and China regions as well as Counter-Strike Nexon: Zombies. | |
[Battle Royal] Metro City | Farm tons of items in the same time at the start of the game and spring up in killing enemies to avoid the damage field and become the last one to survive. Studio original map in urban form. There are various devices dedicated to studio mode. | |
Country Map | A fan-made map that goes official in a tournament across CSO Taiwan, China and Japan. It uses Xmas theme. | |
Assault Destroy Mode | Play Mode: Zombie Hero. Destroy-able version of the popular map "Assault". Humans: You can destroy maps with destructive weapons. Zombies: Right-click melee attack and zombie bomb can destroy the map. Weapon box is dedicated to studio mode. The studio mode destroy weapon is arranged. | |
Dust Destroy Mode | Play Mode: Bot Zombie. Destroy-able version of the popular map "Dust1". It is a mode to play with the bot player. Humans: Various destructive weapons can destroy maps. Zombie: You can destroy maps with melee weapon right-clicks and zombie bombs. The studio mode destroy weapon is arranged. | |
Research Journal #4: Game Company | Play Mode: Studio. Description: Story of a new employee. Pass through the hardships and complete your journey! |
Features
Weapons
There are several weapons released to be used in Create and Play modes.
- Create Mode
These weapons are only available during editing.
- Play Mode
These weapons can be used in actual game play (if you put them in Editing mode beforehand).
Monsters
The zombies are ported from Zombie File and has several classes.
Zombie | Level | Health | Armor | Speed | Damage | Attack Speed | View Distance |
---|---|---|---|---|---|---|---|
A | 2000 | 200 | 80 | 20 | 1.2 | 1400 | |
B | 2500 | 500 | 65 | 36 | 1.25 | 1400 |
- Mushrooms & Slimes
These monsters can be obtained after the player has purchased the Maple Story pack. (Only for Korea, Japan and Indonesia regions.)
- Snowman
This monster is only available after purchasing the Xmas pack.
Monster | Name | Health | Armor | Speed | Damage | Range | Attack Speed | View Distance |
---|---|---|---|---|---|---|---|---|
Snowman | 250 | 100 | 200 | 16 | 400 | 1.2 | 1000 |
NPC
There are several NPCs that the player can put to do several interactions during the game. The players can set their starting speech, what item they want, password to proceed as well as their animations. When completed the given quest, the NPC can be set to grant a new item or open a door, or anything to proceed further into the game.
Functions
There are several scripts or functions that the player can put to make the map more interactive.
- Items in WEAPON SPAWN
Weapons that can be spawned in Studio mode:
- Melee: Machete, Crowbar, Claw Hammer
- Pistol: Dual Infinity, Dual Infinity Custom, Dual Infinity Final, M79 Sawed Off.
- Shotgun: Double Barrel, Winchester M1887, USAS-12.
- SMG: Dual MP7A1
- Assault Rifle: AN-94, M16A4, OICW, AK-47 60R.
- Sniper Rifle: Remington M24, Barrett M95.
- Machine Gun: MG3, M134 Minigun, MG36.
- Equipment: M32 MGL.
Publishing your map
When your map is done, you can publish it for everyone to play. Mileage Points are not needed in order to be published. For cheering the map maker, you can send cheer cubes which the map maker can be convert them into mileage points.
- For every 10 cubes used, 1 mileage point is required.
- Devices, characters, and decorations come with their own cube costs.
- The cubes that make up flat starter maps' grounds do not contribute to this cost.
- Publishing and allowing copying costs 1.5x as much mileage.
- You can host your own map without publishing.
Modes available
You can select the modes that will run in your map. It can either:
- Studio Play Mode: It's a diverse map that you can put any interactions you want. Remember to put Round Clear flag.
- Studio Zombie Hero: You can put your map with Zombie Hero rules.
- Studio Team Deathmatch: You can put your map with Team Deathmatch rules.
- Studio Bot Zombie: You can put your map with Bot Zombie rules. Remember to put bot safe area.
- Studio Bot Team Deathmatch: You can put your map with Team Deathmatch rules with bots.
Themes
There are several packs released separately and have their own exclusive contents.
Gallery
Trivia
- The dialogue from the CSO Comics #1 to #3 is lifted from the rather infamous Doom comic, as stated in the map description.
- This mode is likely to be influenced by a popular sandbox game, Garry's Mod.
- Unlike Valve Hammer Editor, this mode does not support curve splicing. Objects in it are in larger ratios.
- This mode is similar to an open source game, Cube and Cube 2: Sauerbraten with the Edit mode.
- Studio Mode has been in development since the start of 2016. As a result, updates slowed down in 2016 up until its release in 2017. The only new mode that was added during this time was Playroom.
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