Counter Strike Online Wiki
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|structure = Simple
 
|structure = Simple
 
|time = Midnight
 
|time = Midnight
|dateadded = '''Singapore/Malaysia'''<br>30 March 2011<br>
+
|dateadded = '''Singapore/Malaysia'''<br>30 March 2011
   
'''Indonesia'''<br>7 December 2011<br>
+
'''Indonesia'''<br>7 December 2011
   
 
'''Turkey'''<br>25 September 2013
 
'''Turkey'''<br>25 September 2013
   
 
'''CSN:Z'''<br>23 September 2014
 
'''CSN:Z'''<br>23 September 2014
  +
|diffic = [[File:Difficulty_normal.png|Hard]]
 
  +
'''Vietnam'''<br>26 March 2015
  +
|diffic = [[File:Room_degree_easy.png|Easy]][[File:Room_degree_normal.png|Normal]][[File:Room_degree_hard.png|Hard]]
 
|texture = Trap, [[Lost City]], [[Vegas]], [[Roof]]
 
|texture = Trap, [[Lost City]], [[Vegas]], [[Roof]]
  +
}}
}}'''Trap''' ''(zs_trap)'' is the third chapter of [[Zombie Scenario: Season 1]] in ''[[Counter-Strike Online]]''.
 
  +
 
'''Trap''' ''(zs_trap)'' is the third chapter of [[Zombie Scenario: Season 1]] in ''[[Counter-Strike Online]]''.
   
 
==Overview==
 
==Overview==
 
Trap is a fairly small square-shaped map. The players are spawned in the middle of the map, on a rooftop and surrounded by other buildings. The players must engage the zombies coming from all sides of the map in 5 rounds with 3 minutes time limit for each round.
[[File:Andreynote01.png|link=Andrey's Diary]]
 
 
Trap is a very tiny map. The players are spawned in the middle of the map, on the rooftop and being surrounded by other buildings. The players must engage the zombies coming from all sides of the map in 50 rounds and 121 minutes. There are no camping areas in this map. The number, health point and type of zombies increase as the level increases. There are bonus rounds in Round 11, 21, 31, 41 and 49 in this map.
 
 
The players who have completed Trap will receive [[Andrey's Diary]] which can be combined with other items to get special items (Note: those items cannot be obtained anymore after Zombie Scenario [[Re:boot]]. Instead, the players will receive the new ones).
 
   
 
==Official description==
 
==Official description==
[[File:Loadingbg_zs_trap_new.png|right|250px|link=Trap]]
 
 
 
Defending the construction site was not easy and our barriers have been destroyed at their hands and soon they will kill us slowly. A huge shriek and a blaring sound shook the earth just as we thought everything was over, causing the Zombies to stop their attack.
 
Defending the construction site was not easy and our barriers have been destroyed at their hands and soon they will kill us slowly. A huge shriek and a blaring sound shook the earth just as we thought everything was over, causing the Zombies to stop their attack.
   
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I gathered the survivors to the entrance of the rooftop - which was the source of the sound. There was to be no more delays. It's time to finish everything by entering the rooftop.
 
I gathered the survivors to the entrance of the rooftop - which was the source of the sound. There was to be no more delays. It's time to finish everything by entering the rooftop.
   
- From the advance unit commander Andrey's note found by the rescue team.
+
- From the advance unit commander [[Andrey's note]] found by the rescue team.
  +
 
==Release date==
 
'''Trap''' was released on:
  +
*South Korea: 7 January 2010.
 
*Singapore/Malaysia: 30 March 2011.
  +
*Indonesia: 7 December 2011.
 
*CSN:Z: 23 September 2014.
  +
  +
==Unique zombies==
  +
*Blue origin [[Heavy Zombie]] - releases smokescreens in the same fashion as the [[Psycho Zombie]].
  +
*Green host [[Regular Zombie]] - throws zombie grenade.
  +
*Pink origin [[Light Zombie]] - Posseses extreme HP & Attack + Fast Speed. Can jump really high.
  +
  +
==Tips==
  +
*Both green and red host [[Regular Zombie]]s throws accurately zombie grenades. One should defend on the spot they mostly spawn at.
  +
*Depends on difficulty setting, players may move for occassional reason while holding their own spot so zombies don't cramp on one spot.
  +
*It is advisable to play with speed-based and medium ~ high health points [[character]]s in this map. Primarily focusing on surviving the rounds by avoiding the zombies attack.
  +
*The best offense is the best defense. Any A-tier or SS-tier weaponry is advised.
  +
*For budget reasons in HARD 5 above, one may use [[Broad Divine]] equipped with Health Up Part and Vampiric Part to ensure survivability despite doing less damage toward zombie hordes. See [[Part System]] for more details.
  +
*Otherwise, on HARD 7 and above, you can solo this map by using high speed-based character,[minimum speed level of 26/30] + Grade 5 Speed Part on either 2nd loadout or melee, and run around in circle. That way the zombie wont catches up on you. [Just keep on the lookout for Heavy Zombies trap that lying on the ground]
   
 
==Achievements==
 
==Achievements==
 
 
===Honor mission===
 
===Honor mission===
 
 
{| class="wikitable" style="text-align:center; width:100%; background:gray; color:white"
 
{| class="wikitable" style="text-align:center; width:100%; background:gray; color:white"
 
! Title !! Description !! Reward
 
! Title !! Description !! Reward
 
|-
 
|-
|[[File:Trapmaster.png|link=Medals|A medal given to player who has cleared Zombie Scenario Trap map for 100 times]]<br />[Activator] || Gentleman, do you think you can go through it when you know a vicious zombie group installed a trap for you? Survive from various traps and shout at them! I knew all of your hidden card in advance! Note: Easy stage is not included. || Complete Trap 100 times.
+
|[[File:Trapmaster.png|link=Medals|A medal given to player who has cleared Zombie Scenario Trap map for 400 times]]<br />[Activator] || Gentleman, do you think you can go through it when you know a vicious zombie group installed a trap for you? Survive from various traps and shout at them! I knew all of your hidden card in advance! Note: Easy stage is not included. || Complete Trap 400 times.
 
|}
 
|}
 
==Release date==
 
'''Trap''' was released on:
 
 
*Singapore/Malaysia: 30 March 2011 alongside [[Winchester M1887]].
 
*Indonesia: 7 December 2011 alongside [[Dazzling|Hong Kong]] and [[M79 Saw off]].
 
*Turkey: 25 September 2013 alongside M79 Saw off.
 
*CSN:Z: 23 September 2014 alongside Open Beta Test.
 
 
==Rounds and tactics==
 
*Always run when playing this map because if you stand still, the green zombies can hit you with grenades.
 
*Focus on upgrading health level but never forget to upgrade your attack power instead. Use the ratio of 2:1 where 2 is health level while 1 is attack power.
 
*It is recommend to move in the same direction, so that clashing with zombies and other players can be avoided.
 
*Make sure to use any [[machine gun]]s and avoid using any other weapon types. Using [[SKULL Series]], [[BALROG Series]], [[JANUS Series]], [[Black Dragon Cannon]], [[Milkor M32 MGL]] and [[AT4-CS]] are most effective.
 
*Buy [[M79 Saw off]] or [[BALROG-I]] for emergency purposes and always recover [[Kevlar]] and [[Helmet]].
 
*Play this map from Round 1 and avoid joining the game when there is higher than Round 5 unless you possesed one of the items given by [[Dr. A's Trunk]].
 
*Prior to play in less than 4 players as this map is very small.
 
*Remember to always buy [[HE Grenade]] as this is really useful when you are trapped by the zombies.
 
*Be prepared to spend 1 hour 55 minutes to complete all 50 rounds.
 
 
===Round 1 ~ 10===
 
*Round 1 ~ 5: Only [[Regular zombie]]s appeared.
 
 
*Round 6 ~ 7: Host Regular zombies and Throw Type zombies (green colored) appeared.
 
 
*Round 8 ~ 9: Throw Type, Host and Origin Regular zombies appeared.
 
 
*Round 10: Regular zombies and [[Juggernaut]] appeared.
 
 
===Round 11 ~ 20===
 
*Round 11: Bonus Round. [[Pierrot]]s appeared.
 
 
*Round 12 ~ 15: Regular zombies and [[Light zombie]]s appears.
 
 
*Round 16:  Regular zombies and [[Heavy zombie]]s appears.
 
 
*Round 17: Regular zombies and Throw Type zombies appears.
 
 
*Round 18: Regular zombies and Heavy zombies appears.
 
 
*Round 19: Massive numbers of Throw-type Zombie and Regular Zombie spawn in this round. Players whose HP is below 200 are recommended to switch to anything as light as the [[Scout]] and run in a circle.
 
 
*Round 20: Regular zombies, Light zombies, Heavy zombies and [[Juggernaut]]s appears.
 
 
===Round 21 ~ 30===
 
*Round 21: Bonus round, only Pierrots spawn.
 
 
*Round 22: Host [[Heavy Zombie]]s and Host [[Voodoo Zombie]]s appears. Kill the Voodoos as a main priority as they award more money than Heavies and prevent them from recovering another zombies'heath. Watch out for traps released by the heavies.
 
 
*Round 23: Host [[Regular zombie]]s spawns behind the window grates. A player should boost a teammate with a Skull-9 so that none will pass the grates.
 
 
*Round 24: Normal Regular, Host Regular and Throw Type zombies appeared. This round is moderate in difficulty. Always stay mobile to avoid from [[Zombie Grenade]].
 
 
*Round 25: 2 pursuer-type [[Light zombie]]s (purple colored) appears, which have high HP and damage. Players should avoid them altogether, running in circles is much more preferred. A full team armed with [[BALROG-XI]] can make a quick work out of them, however.
 
 
*Round 26: Host Light, Host Heavy and Host [[Psycho Zombie]]s appears in this round. Careful passing through Psycho Zombie's black smoke as Heavies' traps might be hidden in the smoke. Prioritize on killing Host Light zombies first as they are fast and deals high damage.
 
 
*Round 27: Just like Round 23, except the Host Regular zombies have been replaced by Host Light zombies. Round 23's strategy can be applied here, but two Skull-9 users are preferred.
 
 
*Round 28: Regular zombies and Crasher Type Heavy zombies (dark blue) appeared in the last minute. Crasher Type are slow, can release black smokescreens, and they award more money but they also hits harder.
 
 
*Round 29: Regular, Throw Type and Heavy zombies appeared.
 
 
*Round 30: Psycho, Throw Type and [[Juggernaut]]s appeared. Light zombies appeared in the last 50 seconds.
 
 
===Round 31 ~ 40===
 
*Round 31: Bonus round. Pierrot appeared.
 
 
*Round 32: Heavy, Regular, and Throw Type zombies appeared.
 
 
*Round 33: Host Light zombies appeared through the window, and Heavy zombies from outside.
 
 
*Round 34: Host Heavy zombies and Host Heal zombies appeared. Throw Type zombies appeared inside the window.
 
 
*Round 35: 5 Pursuer Type zombies and several Throw Type zombies (inside the window) appeared. Again, players with less than 200HP should buy Scout and just run around.
 
 
*Round 36: Only Enhanced Regular zombies (orange colored) appeared.
 
 
*Round 37: Throw Type, Host Heavy, Host Regular, Host Light and Host Psycho zombies appeared.
 
 
*Round 38: Only Host Light zombies appeared through the window.
 
 
*Round 40: Enhanced Regular, Throw Type zombies and Juggernauts appeared.
 
 
===Round 41 ~ 50===
 
*Round 41: Pierrot appeared.
 
 
*Round 42: Throw Type, Regular and Host Psycho zombies appears.
 
 
*Round 43 ~ 44: Only Throw Type zombies and Enhanced Regular zombies appeared.
 
 
*Round 45: 8 Pursuer Type, Throw Type and several Host Heavy zombies appeared.
 
 
*Round 46: Regular, Heavy and Throw Type zombies appeared.
 
 
*Round 47: Enhanced and Regular zombies, Stalker Type zombies appeared.
 
 
*Round 48: Just like round 19, except the Regular zombies have been replaced by Stalker Type zombies.
 
 
*Round 49: Enhanced Regular zombies for the first minute, then Pierrot spawns at the last minute.
 
 
*Round 50: Enhanced Regular, Crusher Type, Throw Type zombies and Juggernauts appears.
 
   
 
==Gallery==
 
==Gallery==
 
 
<gallery widths="200" spacing="small" captionalign="center" bordersize="none" bordercolor="transparent">
 
<gallery widths="200" spacing="small" captionalign="center" bordersize="none" bordercolor="transparent">
 
loadingbg_zs_trap.png|Loading background
 
loadingbg_zs_trap.png|Loading background
Line 165: Line 78:
 
</gallery>
 
</gallery>
   
  +
[[File:CSO Trap (Zombie Scenario HARD9)|left|425px]]
 
[[File:Trap R45 solo|425px|left]]
 
[[File:Trap R45 solo|425px|left]]
 
[[File:CSO Turkey- Trap trailer|425px|left]]
 
[[File:CSO Turkey- Trap trailer|425px|left]]
  +
 
{{clear}}
 
{{clear}}
   
 
==Trivia==
 
==Trivia==
*There are some parts of this map which the player cannot enter while the zombies can.
 
*With a [[hammer]], the players are able to hit the Pursuer Zombie away from them.
 
*Contrary to popular belief, Trap is the second longest survival map to complete, needing about 1 hour 55 minutes to complete all 50 rounds. [[Lost City]] Normal is the longest, at 2 hours in 50 rounds.
 
*There is a MOTEL billboard which mentions the following real-life companies: [[wikipedia:HBO|HBO]], [[wikipedia:MTV|MTV]], [[wikipedia:ESPN|ESPN]] and [[wikipedia:CNN|CNN]]. This billboard can also be seen outside the windows in [[Rats]].
 
   
 
*There is a MOTEL billboard which mentions the following real-life companies: [[wikipedia:HBO|HBO]], [[wikipedia:MTV|MTV]], [[wikipedia:ESPN|ESPN]] and [[wikipedia:CNN|CNN]]. The same billboard can also be seen outside the windows in [[Rats]].
==See also==
 
  +
*If you slashed the ground at the center of the map with certain [[melee]] weapons, a blood splatter will appear. This easter egg is still plausible however, in [[Culvert]], [[Another Truth]] and [[Last Ride]] chapters (boss arena only).
<tabber>
 
 
*Before [[Re:boot]], the players are able to hit the Pursuer Zombie away from them with a [[Hammer]].
Survival=
 
  +
*Before the 4 December 2014 of South Korea, this map consist of 50 rounds with 2 minutes time limit for each round.
*[[Lost City]]
 
  +
**After the update, the number of rounds was reduced from to 30 for game balance purpose.
*[[Double Gate]]
 
  +
**After the 26 March 2015 update of South Korea, it was reduced again to 5. Instead, the completion required to get the medal was increased from 100 to 400 times.
*'''Trap'''
 
|-|
 
Pursuit=
 
*[[Last Clue]]
 
*[[Chaos]]
 
*[[Dead End]]
 
|-|
 
Annihilation=
 
*[[Cube]]
 
*[[Nightmare]]
 
</tabber>
 
   
 
{{maps}}
 
{{maps}}

Revision as of 19:19, 4 April 2020


Trap (zs_trap) is the third chapter of Zombie Scenario: Season 1 in Counter-Strike Online.

Overview

Trap is a fairly small square-shaped map. The players are spawned in the middle of the map, on a rooftop and surrounded by other buildings. The players must engage the zombies coming from all sides of the map in 5 rounds with 3 minutes time limit for each round.

Official description

Defending the construction site was not easy and our barriers have been destroyed at their hands and soon they will kill us slowly. A huge shriek and a blaring sound shook the earth just as we thought everything was over, causing the Zombies to stop their attack.

The sound echoed again, but we could grasp the words this time. A voice calling himself “Rex” told us an unfamiliar story. While we did not know who he was, we understood that he was the perpetrator of this case and capturing him would enable us to secure our freedom.

I gathered the survivors to the entrance of the rooftop - which was the source of the sound. There was to be no more delays. It's time to finish everything by entering the rooftop.

- From the advance unit commander Andrey's note found by the rescue team.

Release date

Trap was released on:

  • South Korea: 7 January 2010.
  • Singapore/Malaysia: 30 March 2011.
  • Indonesia: 7 December 2011.
  • CSN:Z: 23 September 2014.

Unique zombies

Tips

  • Both green and red host Regular Zombies throws accurately zombie grenades. One should defend on the spot they mostly spawn at.
  • Depends on difficulty setting, players may move for occassional reason while holding their own spot so zombies don't cramp on one spot.
  • It is advisable to play with speed-based and medium ~ high health points characters in this map. Primarily focusing on surviving the rounds by avoiding the zombies attack.
  • The best offense is the best defense. Any A-tier or SS-tier weaponry is advised.
  • For budget reasons in HARD 5 above, one may use Broad Divine equipped with Health Up Part and Vampiric Part to ensure survivability despite doing less damage toward zombie hordes. See Part System for more details.
  • Otherwise, on HARD 7 and above, you can solo this map by using high speed-based character,[minimum speed level of 26/30] + Grade 5 Speed Part on either 2nd loadout or melee, and run around in circle. That way the zombie wont catches up on you. [Just keep on the lookout for Heavy Zombies trap that lying on the ground]

Achievements

Honor mission

Title Description Reward
A medal given to player who has cleared Zombie Scenario Trap map for 400 times
[Activator]
Gentleman, do you think you can go through it when you know a vicious zombie group installed a trap for you? Survive from various traps and shout at them! I knew all of your hidden card in advance! Note: Easy stage is not included. Complete Trap 400 times.

Gallery

Trivia

  • There is a MOTEL billboard which mentions the following real-life companies: HBO, MTV, ESPN and CNN. The same billboard can also be seen outside the windows in Rats.
  • If you slashed the ground at the center of the map with certain melee weapons, a blood splatter will appear. This easter egg is still plausible however, in Culvert, Another Truth and Last Ride chapters (boss arena only).
  • Before Re:boot, the players are able to hit the Pursuer Zombie away from them with a Hammer.
  • Before the 4 December 2014 of South Korea, this map consist of 50 rounds with 2 minutes time limit for each round.
    • After the update, the number of rounds was reduced from to 30 for game balance purpose.
    • After the 26 March 2015 update of South Korea, it was reduced again to 5. Instead, the completion required to get the medal was increased from 100 to 400 times.